Kalaron said:Hey Pac, I just remembered, maybe you can use SRB2CB's axis-align features for better control of your 2D sections, you just place the aligner object in the sector where the player goes into to 2D mode, and boom, the player starts locked to that position, even keeping momentum and everything. (And it won't restrict the movement after it's activated, the feature is made for setting up the player just when he enters the 2D segment)
You could probably use this for creative uses - like even making the player move forward and back while still keeping to the 2D track :)
Forward and back? Do you mean they'll lock each time when touched? Or move to the angle it points to?
EDIT: This is just a test. this method might not make it in final if things turn out wrong http://www.youtube.com/watch?v=RJR45Mein7A