Metal-Rawr
Also known as Teravolt now
D00D, everything dies at some point. That's a reason to not do anything? Nope. It will get it's glory or whatever while it still exists, and then move on. That's the fate of everything.
And have you considered the possibility that maybe....I'm not just a coder?
What if all these features that I've been working on weren't really for SRB2?
Can't say I agree with you. Sure, the olbies are the ones everyone looks up to, and the ones that are known as the professionals, but that doesn't mean we don't have newer people here learning, and discovering SRB2 designing for themselves. Obviously some won't stay, and some will get bored of it, but I think there will be a good number who stick around. They'll practice, and in time, become the people "who care". Thats' assuming they don't already care. Their standards might be a little low right now, but hey. Just look at SRB2 in it's early years. Haven't the "olbies" gotten some seriously different standards since then?D00D64 said:I think the olbies are the only users that actually care, but so few olbies remain, and the ones that do arn't interested enough to make anything more. Nobody is around to really show what SRB2CB can do, and what it CAN do isn't enough to warrant a complete conversion to another EXE. Especially since it doesn't add much to the experience.
Again. Slopes.SLOPES SLOPES SLOPE DE DOPE SLOPES
MAN THEY SUCK
Charybdizs said:I find it entertaining that you spent a lot of time talking about slopes, which Ididn'thardly even considered in my post.
Can't say I agree with you. Sure, the olbies are the ones everyone looks up to, and the ones that are known as the professionals, but that doesn't mean we don't have newer people here learning, and discovering SRB2 designing for themselves. Obviously some won't stay, and some will get bored of it, but I think there will be a good number who stick around. They'll practice, and in time, become the people "who care". Thats' assuming they don't already care. Their standards might be a little low right now, but hey. Just look at SRB2 in it's early years. Haven't the "olbies" gotten some seriously different standards since then?
Again. Slopes.
Hahahaha.... dude, dude... don't use this crap as your codebase. Start from scratch.
Perhaps Kalaron doesn't mean that he's using it in the literal sense, but maybe as practice for coding in general. Perhaps practice to figure out how to effectively find solutions to problems within certain obstacles and boundaries. Or to just get into a different mode of thinking when approaching obstacles.
But the thing is, it'll still be ignored over time. Again, a few token wads demonstrating a few things, and then, interest plops to the ground. Golf mode and Karts had this issue, and those mainly got a pass for being different gametypes in the first place, so I doubt many maps will be made for SRB2CB at all, and SRB2CB will die off once again. Or just become Kalaron's pet project and it'll be ignored, just like with poor SRB2Morphed.
Well then, here's our rift. They may be for you, and for others, but they are only a bonus in my mind. As I've already stated, Skyboxes and Polyobjects, and OpenGL. Those are the three main attractions. The first allows me to make environments that give much more of an impression of wide openness, and freedom. The second allows me to use one of the most interesting feature in SRB2, without it looking like absolute crap. The third, OpenGL, allows me to not have to worry nearly as much about software glitches. And believe me, in the stuff I want to make, I have to worry about them a lot. It's going to be very interesting to see what I can pull off using these.Let be honest here; slopes are the big draw to SRB2CB
As I've already stated, Skyboxes and Polyobjects, and OpenGL. Those are the three main attractions.