Dude, shut up. TGF is not to blame for crappy fangames, crappy fangamers are to blame for that. the ONLY real limit I can think of it the object limit, and I'd heard there was a way around that, too.
Omega the Hedgehog said:Platform engines work just as well, if not better, than static ones, and require far less work. Also, their only bug is the old 'Get stuck in walls' bug, and that is easily fixed. :?
Shadow Hog said:He's right, though. Platform Movement is out if you want a game that even REMOTELY feels good, since you DO get stuck in walls, hang on ceilings, fly off slopes, stop the instant you land, et al. Of course, with FastLoop I can whip out a working static engine in no time flat... not sure how I would translate it to an actual programming language, but still.
360° engines are good too, but they're WAY over my head. I blame the fact TGF doesn't have Sin and Cos functions, meaning you have to rely on the Advanced Math Object, which has some VERY complicated syntax. Ugh.
Learn how to spell.littlejust said:hey Ssntails, Mystic, Sonikuuu (?is this how you spell it?) i saw your old version of srb2 and played it, it was much better than srb and i wanted to ask for the people who dont have enough space to download the full thing, to make a full 2D version via MMF?? ill make it.... i mean i asked sonikuuu (? still cant spell?) but he hasnt replied so uh.... can i?
JJames19119 said:Shadow Hog said:He's right, though. Platform Movement is out if you want a game that even REMOTELY feels good, since you DO get stuck in walls, hang on ceilings, fly off slopes, stop the instant you land, et al. Of course, with FastLoop I can whip out a working static engine in no time flat... not sure how I would translate it to an actual programming language, but still.
360° engines are good too, but they're WAY over my head. I blame the fact TGF doesn't have Sin and Cos functions, meaning you have to rely on the Advanced Math Object, which has some VERY complicated syntax. Ugh.
MMF does! Even so though, 360 engines are very hard to figure out. I got this 360 tutorial off SFGHQ by Damazien, noticed it had no "go into a spin on the ground" function and tried to add it myself. Big mistake. ^^;;
I agree.tails92 said:The better choice is definitively programming using SDL or Allegro