angelxwind@ubuntu:~$ srb2 -win
Compiled for SDL version: 1.2.13
Linked with SDL version: 1.2.13
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2
SRB2 v2.0.4
Z_Init: Init zone memory allocation daemon.
system memory 48MB free 48MB
W_Init: Init WADfiles.
I_StartupTimer...
Added file /usr/games/srb2/srb2.srb (6292 lumps)
Loading main config from /usr/games/srb2/srb2.srb
Added file /usr/games/srb2/sonic.plr (185 lumps)
Added file /usr/games/srb2/tails.plr (175 lumps)
Added file /usr/games/srb2/knux.plr (171 lumps)
Added file /usr/games/srb2/rings.wpn (212 lumps)
Added file /usr/games/srb2/drill.dta (182 lumps)
Added file /usr/games/srb2/soar.dta (92 lumps)
Added file /usr/games/srb2/music.dta (166 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
Starting up with video driver : x11
Found 6 FullScreen Video Modes:
1280x1024 and 1024x768 and 832x624 and 800x600 and 720x400 and 640x480 and None
Segmentation fault
angelxwind@ubuntu:~$
Even though you may have seen it said a few times, almost nobody here ever uses that term. I don't see why you would use a term rarely (or never) used instead of actually describing something.Well then I must be mistaken about the term, I thought I read it around here before, must have been my imagination.
signal handler: segment violation, known as a sigsegv, is a common error that could occur for a number of different reasons. If you want to help, you'll need to provide more information on what you're doing when the sigsegv triggers. Is the crash reproducible? Is the crash involving WAD files?
It still displays your personal points on the table, so it's pretty clear why the team won. You shouldn't be messing with the teams dramatically at the end of a round anyways. Scramble the teams at the beginning of the round. This is more assuming that you're going to occasionally swap players around when one team is losing dramatically, not team scramble in the middle of the game. Why would you do that?
It's called "Drawing off the top of the screen." And it's always done that.Drawing centered strings with too many newlines makes the game sigsegv. ^_^;
Dunno if it applies to SRB2, but that sounds like a common lag issue to me - sometimes one player will register the bomb hitting, while the others register it missing it entirely. This would usually result in a projectile going straight through people and damaging them where otherwise it would've detonated on impact, technically achieving part of both outcomes. I saw this a fair bit with rocket launchers back when I still played UT2004 regularly, so maybe it's a similar issue?The above post reminds me; sometimes, a player will graze the bomb ring, get hurt, and the bomb ring will pass on through like it never hit 'em.
Here's another one: apparently if you set a MOTD whilst in the main title screen, then try to start a multiplayer game, you immediately get kicked from your own game due to consistency failure.