Hide and Seek is a bit broken. Hiding players can all F12 eachother, but the IT can't. Now, imagine the IT leaves, a random hider is appointed the IT. He's had access to all the other hiders' viewpoints.
Hiding players can be found at least twice, if they fall into a hazard that kills them after being found. This even results in double (or more) points for the IT.
And of course there's the issue where the game will immediately end if everyone is spectating. Since when you come from Coop and Race you're automatically spawned as a spectator, trying to switch directly from those gametypes results in the stage immediately ending. Any map loaded afterwards works fine, though.
Hiding players can be found at least twice, if they fall into a hazard that kills them after being found. This even results in double (or more) points for the IT.
And of course there's the issue where the game will immediately end if everyone is spectating. Since when you come from Coop and Race you're automatically spawned as a spectator, trying to switch directly from those gametypes results in the stage immediately ending. Any map loaded afterwards works fine, though.
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