Hey uh, bud? You may want to pay attention to the top of the WIP section, because you didn't seem to catch this notice:sigh into the Rejected Submissions it goes, yet again, "Not enough original content." I don't really know how to feel about this. This is the sixth time I've edited, enhanced, reworked, remade... I have done so much, but nothing seems to work. An analogy the judge used was that 1:4 was a good ratio for the scope of how much I would want to make to "overshadow" the legacy content. That's ridiculous! Going by that ratio, I would need to make roughly... I can't even calculate that! I'm at a loss for what to do, I don't want to abandon this, that would be so much time, work, and so much more down the drain. I have to keep going, but I don't even know where the path begins. I need some time to think about this, in the meantime, here is the "finished" build. Hope you enjoy, because I don't think the judges did. [link removed -mod]
In my opinion, it would be good if we could be treated to vastly enhanced versions of the legacy maps (using UDMF and other new features). As of now, it feels like I've already played most of these maps in SRB2 The Past and other addons. Give the old maps a top to bottom makeover with slopes and new texture work for instance.sigh into the Rejected Submissions it goes, yet again, "Not enough original content." I don't really know how to feel about this. This is the sixth time I've edited, enhanced, reworked, remade... I have done so much, but nothing seems to work. An analogy the judge used was that 1:4 was a good ratio for the scope of how much I would want to make to "overshadow" the legacy content. That's ridiculous! Going by that ratio, I would need to make roughly... I can't even calculate that! I'm at a loss for what to do, I don't want to abandon this, that would be so much time, work, and so much more down the drain. I have to keep going, but I don't even know where the path begins. I need some time to think about this, in the meantime, here is the "finished" build. Hope you enjoy, because I don't think the judges did. [link removed -mod]
Looks like Holidays Heroes is back in business! Im glad that this is still countinued,so good luck!It's SPOOKY MONTH! Halloween is right around the corner, and so is a NEW DEMO! I'm VERY confident the demo will release on time, but if it doesn't, it would probably be within the next week, or worst case scenario (maybe better?) It becomes a Thanksgiving Demo instead. The main thing you'll see here is COMPLETELY ORIGINAL LEVELS. You'll see some "throwbacks" to the legacy levels, such as the Starting Area for MAP01 being eerily similar to what you knew as Ghost Maze. The different playstyles promised (DOOM, Sonic, and NiGHTS) have a chance of being held back for a later demo, in the case that they ARE: levels which they were supposed to appear will be placeholder stages or altered versions of the final stages.
For the playstyles themselves, DOOM would be your "less traditional (for SRB2)" stages where you fight through armies of enemies while hunting down keys or buttons to progress through the stage, some puzzles here and there as well. I plan on adding Ringslinger support (yes, Multiplayer) for these stages down the line. I know the "button hunt" kind of levels have been despised since the Final Demo era, but as weird as you might say I am, I thought they had potential. You already know the deal with the other 2, staples of SRB2: Sonic and NiGHTS. However, you may be less familiar with CERTAIN ASPECTS of NiGHTS, like Nightmare, the "boss phase" of each stage. The deal with NiGHTS is as "simple" as it is in Vanilla SRB2: Collect Blue Spheres (or Chips) on a track and take them to the Machine (or Ideya Capture), then make your way to the goal. I feel like most should know the rest. Now, the Sonic playstyle. Do I even need to say anything? This your "traditional (for SRB2)" high speed platforming where you get from Point A to Point B, collecting rings and busting Badniks along the way!
I intend to have a balance of levels, having around the same amount for each playstyle! There will be exceptions though, like Episodes that are entirely focused on one of the three playstyles. You know, like the Holiday NiGHTS episode from previous versions. I hope y'all are ready! As I am rebuilding the pack from the beginning, this next demo will be ONLY THE NEW HALLOWEEN EPISODE: 8 Spooky Stages, with 1 Secret Stage! The Chaos Emeralds are going to be scattered across the stages once again, so make sure to get them all! I'll see you later, so make sure to check this thread leading up to the release!
Oh, I never really stopped. It's just that things have been quite slow since I moved to college and classes started up. I've gotten a foothold on this strange new schedule since then, so I actually have time to work on Holiday Heroes! Thanks for your support!Looks like Holidays Heroes is back in business! Im glad that this is still countinued,so good luck!
No problem,man! I have been watching this thread since its very begginings,and i like what is done so far (jeez,its been a YEAR ago,so the time really flew by).Oh, I never really stopped. It's just that things have been quite slow since I moved to college and classes started up. I've gotten a foothold on this strange new schedule since then, so I actually have time to work on Holiday Heroes! Thanks for your support!
I'll keep that in mind! I'm off to work on the mod now, so see you later!No problem,man! I have been watching this thread since its very begginings,and i like what is done so far (jeez,its been a YEAR ago,so the time really flew by).
If you need concepts,you can freely PM me.
The concept of the level sounds cool,though!Well, there doesn't appear to be any objections. I'll leave it as is.
Actually, Spooky Skies Zone is coming along really nicely! I feel the map architecture (that being, aesthetics and atmosphere) is one of, if not my best yet! I've also rebuilt the stage and now it leads INTO the haunted castle arc! You'll find out what I mean within the next few sneak peeks. ;)The concept of the level sounds cool,though!
If i was in the charge of stage,i'd put a mountain in the BG and make one of the emblems hidden in the level (the emblem is located in a maze level,coming from the SRB2 Halloween Demo)