Draykon said:In that case, I'm kinda hoping it's following up as a direct sequel to SatSR. If you'll stay after the credits in that game, there's the freaking PERFECT setup to simplify the big mess that is the Sonic continuity.
JEV3 said:I don't like the werewolf thing they've got going, and the scene with Dr. Robotnik capturing Super Sonic promises to mess things up beyond their abilities to execute properly.
DroxSorcerer said:If Dr. Eggman can catch Super Sonic, atleast HE is learning something.
simsmagic said:I've seen it before. I thought that it looked fake.
SRB2WikiSonicMaster said:Do we need to start a petition to tell Sega just how hard they failed? Jazz is right; the rights need to be sold to a more competent company. Sega doesn't seem to have a clue to what their oldbie, hardcore fans are thinking. Stop catering to the freaking minority, Sega. Cater to us.
Sik said:OK, now can somebody explain me what's free roaming? ó_ò'
>_>Until we hear anything official I shall try desperately to curb my excitement, but I cannot help get a little bit tingly thinking that Sega may have finally gotten it right.
JEV3 said:Draykon said:In that case, I'm kinda hoping it's following up as a direct sequel to SatSR. If you'll stay after the credits in that game, there's the freaking PERFECT setup to simplify the big mess that is the Sonic continuity.
Do you mean the "They had many adventures" bit?
Agreed. That was the first impression I had. Through I'm quite sure the level is very incomplete anyways...Draykon said:Anyways, that level design looked horrid. Sure it's pretty and all, but, just what was the player doing? Timing a jump every 5 minutes maybe, and for a brief segment dodging robots?