Neo, that's neat. I hadn't thought of using a patch on the wall behind the spikes like that. It's certainly an improvement over my version. May I take the wall texture you added and put it in the Asset Package? You'll be credited, of course.
I didn't think it would be so easy to make wall sector spikes, but I had some time to think about these things. I usually lie awake in bed at night thinking about things I could put in the Asset Package, and these sector spikes came to me eventually.
Yeah. It also has a couple of invisible FOFs for spike collision. They only cover the space outside the triangles, though, as I wanted Sonic to stand on them in his edge frames. This is why we need Spike Damage to be able to be applied to invisible, intangible FOFs.SSNTails said:Now THAT'S creative. I never thought of doing it that way. What is it, a triangle-shaped FOF combined with a midtexture?
I didn't think it would be so easy to make wall sector spikes, but I had some time to think about these things. I usually lie awake in bed at night thinking about things I could put in the Asset Package, and these sector spikes came to me eventually.