I know that Hyper might not be original, but I was bored and the combination of Black and Orange seemed cool to me.
And the music I got off of BrawlCustomMusic.com.
As with meteors and ledges falling on top of the player, it would be too soon for that in the first zone.
I know that Hyper might not be original, but I was bored and the combination of Black and Orange seemed cool to me.
No, seriously, what IS this even? How can you not know how skies work!? That's super basic?
How did that happen? Proper skies are added to new levels pretty much automatically. You'd have to put effort into screwing it up. :P
No, seriously, I'm asking a legitimate question: how did that happen?
Either the file just wants to mess up or it could be that I test it with Open_GL
enabled.
I think it's the second one.
If you know that he isn't that good of a character, then why include him? A character like Rosy would fit better (but knowing you, you'd change her ability to Homing Attack and we all know that we don't have enough characters with that move.).
Well, I've tried the wad and I must say that YOU DIDN'T TEST THIS STUFF.
Lets start off from the start, shall we? There's 73.1 MB worth of stuff in this single zone wad. That alone isn't right, since it shows that you put a bunch of unnecesarry shit in here. You already put a bunch of unfinished levels in there, with each their own custom music. No wonder the file is so huge.
Now, to the levels. When I entered GHZ1, I was greeted by a lovely HOM.
Seriously, that's just ugly. Going on, I went through the level, when SUDDENLY CRISIS CITY AND BURNED DOWN LAND APPROACH.
The transition makes no sense, and is incredibly sudden. Also, it is way too easy to fall into the lava lake when you get bounced out of the 2D section.
Also, your zoomtubes are pretty ugly.
Oh, and did I mention the freaking HOMs.
Oh, and this room is just ugly, so you know. Don't use that as a wall texture.
Then, there's the water bridge in GHZ2, where you abused the Sharps. Don't put so much Sharps there, it's just annoying.
The boss is alright though, even if those cannonballs are a bit annoying.
Do us all a favor and test your maps, or release a few betas of the levels first before you put it into a level pack. Also, don't add unfinished maps with zero content in them and their own music to boot. It's just annoying.
And the reason why the file is so big is because of the music files inside the wad.AND WHY IS THIS MOD 73.1 MB FOR A SINGLE ZONE
Why did you put F_sky as the wall texture? now the sky is all mirroring and glitching. Its supost to be a floor texture. Its really not that hard, It looks like you tryed to port this from 2.0.7 to 2.1 or you did something very very wrong.
Did you test these levels before uploading?
I had tested them before, but it seems that Open_GL is used as much as I thought.
And in the doom builder, the walls that you say have F_sky set to them, I don't have a texture set to them.
I'll reupload a better version soon.
The 'Unfinished levels' are there as a means of getting feedback on what to do with them.
As for the zoomtubes in Act 2, to be honest, I was lazy.
I'll fix them as best as I can.
The transition in Act 1, I will work on making it more realistic.
And the skyboxes are a result of having Open_GL disabled.
Try it.
Any characters that I would include would be given the closest ability to their actual moves.
As with why I'd include Hyper despite him being not a very original character?
He would be better suited with the situation than rosy.