Violo
Resisting Pony Avatar
I doubt this can compete with SRB2, sans visuals. SRB2 has had years piled on years done with it. The limits of DooM have been positively stretched, twisted, and destroyed in tons of ways that I doubt this can do. Sure, slopes and loops are nice, but they can't compete to, say, ERZ2.
Exactly. That's why there's a source code for ZDoom. You can expand on it to allow better polyobjects but lmited FOFs and that. And ZDoom uses the same engine, so you can make levels for it in the same way.