Unless I see a Silver Sonic before the Sonic 2 Egg Robo (probably not happening), this will be a huge letdown considering we saw that last year in Sonic 4.
So Generic Sonic gets the more interesting spin on Seaside Hill and Retro Sonic gets a Green Hill clone? My, that's disappointing. Oh wait, I'm forgetting, these are the same people who put a booster in the middle of a ramp in Retro's Seaside Hill because the physics still suck. (If you sincerely missed it this time that is)
This isn't Retro Tails being piss yellow instead of orange, this is them not getting the Retro gameplay right AGAIN. And here it's that much more blatant than it was in Chemical Plant where you'd notice the boosters for a short split second. And that's considering that our taste of Chemical Plant footage in the trailer with the loop showed that you're not building up any momentum whatsoever. In fact, it seems like you're losing it.
The Point: The level list is still dreadful, the visuals are the only thing that look attractive, and my opinion on the gameplay is obviously not going to change anytime soon.
Of course, this won't mean anything when this game sells like hot cakes like every other Sonic game. It's just as Chaos Zero 64's signature reads. And that's a damn shame.