Sonic Generations

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http://www.tssznews.com/2011/04/13/rumor-box-art-for-upcoming-sega-games-leaked/

And now everyone gets to see how truly different modern and Retro Sonic are. What an interesting move on Sega's behalf.
 
Yes, but that image wasn't being distributed by the tabloids. I trust the Weekly World News more than I trust TSSZ. Unless you can provide a source that is actually legitimate, there's absolutely no way anybody is going to believe you.
 
I was reading some reviews about Sonic Colors on Amazon.com:

By chance, Wouldn't I be the only one who thinks advanced Sonic games are designed only for kids? Because I either feel so unfit or a retard every damn time I watch a playthrough or video review of these stuff, specially when we have an arrogant character who thinks he's a cool hero which I can't stand so much (this means I don't have much to say besides what SSN and Mystic have already said).

Yesterday I finished watching a complete playthrough of Donkey Kong Country Returns (16 videos), it's really worth watching, there are some scenes that made me jaw-drop [1] [2] [3] [4] [5] and [6]. It's a game that has an appealing audio-visual effects without being so shallow and futile... If I had a Wii, I had already bought it, surely.

You know when Sega will make a Sonic game right? When they stop adding external influences and start creating their own damn Sonic game from original concept.



Just for some lulz.

EDIT:

Links [1] [2] [3] [4] [5] and [6] added.

Even if they did stop marketing the games for kids, it wouldn't go well. Parents would think it's another game for kids regardless, and then be disappointed when it's not.
 
Who would bet that if they redid a better Shadow The Hedgehog the CoD geeks would be infinitively interested in it?

It's kind of ironic when you think about it, that they tried to appeal those kinds of people, but in the end, the game got bashed by the fanbase the franchise had.

Not that I'm saying it shouldn't have been bashed, of course.
 
I trust the Weekly World News more than I trust TSSZ.
Agent_Kay.jpg

"Best investigative reporting on the planet. But go ahead, read the New York Times if you want. They get lucky sometimes."

Also, this is just a personal question. Why do the "Classic Fans" believe Classic Sonic is a better design? The whole "It symbolises the good Sonic days" isn't the answer I'm looking for. I'm focusing more of the actual design. How is Classic Sonic better? Do eyes really matter that much?
It's not the eyes, honestly. Green eyes don't look that bad on Sonic, even the classic one (seriously).

It's more about everything else - the cast generally looked cuter when they were shorter and chubbier (which I suppose affects characters like Tails more than it does Sonic, but still). Modern Sonic's elongated spines hardly look either aerodynamic or particularly effective for rolling into things, His legs and arms were getting longer and longer to the point where by 2K6 he was practically sporting spaghetti for appendages. The more classic proportions are more evocative of Mickey Mouse or Felix the Cat, who lend themselves to animation a lot more than the modern design did.

Is Modern Sonic all bad? Well, no. We've come a long way from those REALLY ugly renders of Sonic Heroes, generally they've gone from making him evoke "XTREEEEEEEEEEME COOL" with the Nike smile and the like, to more of a classical "laidback cool" that we started with and have had as recently as Colors. Seriously, look at how his character has been presented in every game since Adventure, his demeanor, height, spine-length and the like have recently been regressing backwards toward the classic design anyway. The current Sonic we have lies somewhere between the two extremes, a fairly decent compromise.

However, the game that caused most of the bitching was a game that was supposed to be a full-out throwback to the classic era, Sonic 4, and upper management incompetently just reused the modern designs for Sonic and Eggman in a context where they wouldn't make sense; if this is a sequel to S3&K, then why would it "canonically" (as loosely as it counts) jump from "classic" in that game to "modern" for Sonic 4 and back to "classic" for Sonic 3D, R et al?

For this game? ...well, since we know jackshit about the game, outside of Sega waving (a really good render of) classic Sonic in our face, much like bored grownups dangling their keys in front of a toddler... I suppose it could work, but you'll forgive me if I'm not yet feeling hyped. Gameplay details are what get me hyped, because the world Sonic's been in has been pretty much spot-on since Unleashed, and aren't the problems that drag the games down... and that's really all an all-CG video can show me. I already know the art direction will be excellent. I already know the music will be aural sex. The franchise has been known for these things even during their huge rut (well, not sure about Shadow or 2K6, but at least 2K6 had really good music). The problems with the franchise are largely gameplay issues, fundamental things like the very control of the character, and I'll need a hands-on before I can vouch whether or not this is a return to form.

Hell, if it is a return to form - which I doubt, so I'm fairly safe in making this bet - I'll buy Mystic a copy. (Unless it has a lot of QTEs. I know Mystic can't stand those.)
 
Even if they did stop marketing the games for kids, it wouldn't go well.
Please, re-read my post. You skipped the word "only".

Besides, I wasn't talking about "target audience" or "marketing", but about "design" and "language"; I believe that most of us is talking exactly about "design" and "language". For instance, it's completely possible to design a game that's perfectly enjoyable and appealing for both 30 year-old guy and a 8 year-old kid, DKCR is "the" example.

Now, if Sega still wants to tickle kids' belly, it's matter of design.
 
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The thing is, everything has a target audience and almost nothing has a target audience of "everyone". The target audience to the Sonic franchise is "males under the age of 13", and it always has been. The old Sonic games were quite good, and generated cross-demographic appeal, where people outside of their target demographic really liked it. I was actually introduced to Sonic by a friend's father, and I assure you he wasn't even close to the "males under the age of 13" group they were aiming the old Sonic games at.

You can still EASILY tell what their target audience was, though, if nothing but from their marketing, emphasizing how cool he was and his television shows of the era are a perfect example of marketing to that age bracket. This target audience has not changed at all in the last twenty years, and to be honest they'd be fools to change it. What HAS changed is that the Sonic franchise no longer has cross-demographic appeal because they aren't good anymore.

This is just the difference between Aladdin, something aimed at kids that everyone can enjoy, and Barney, something aimed at kids that only kids will enjoy.
 
However, the game that caused most of the bitching was a game that was supposed to be a full-out throwback to the classic era, Sonic 4, and upper management incompetently just reused the modern designs for Sonic and Eggman in a context where they wouldn't make sense; if this is a sequel to S3&K, then why would it "canonically" (as loosely as it counts) jump from "classic" in that game to "modern" for Sonic 4 and back to "classic" for Sonic 3D, R et al?
Simple, in-universe their appearances never changed. I'll go a full week with a Virtual Boy strapped to my face if this isn't bad enough an excuse for SEGA to use.
 
See, these are the sorts of details I'm looking for. Less this CG video, which really just boils down to faffing about.

However, as much as the fact that Classic Sonic won't have a Homing Attack and boost - instead relying almost exclusively on his Spin Dash (as he damn well should be!) - excites me, that excitement is almost immediately nullified when I remember their last attempt at this very concept (yes, yes, already linked this - but it's so perfect at getting my point across!). Well, Sega, here's yet another chance to prove me wrong. Get to it. Until then, I'm assuming the somewhat-unfair-but-otherwise-pragmatic guilty-until-proven-innocent approach to this.

EDIT: Allow me to hype everyone else up (if not myself, considering every rehash is rehash rehash, although the art team is as competent as ever - that is, very competent) with a crapload of screens.

Classic:
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-005.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-003.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-007.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-008.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-009.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-010.jpg

Modern:
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-004.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-006.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-011.jpg
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-012.jpg

CG render of both Sonics:
http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303129557-001.jpg

EDIT 2: Trailer.
http://www.youtube.com/watch?v=tV1Osnkr5Nc
 
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