Is there a way to bind the shield abilities to another control? It seems to conflict with some wads that use Custom 1.
Unfortunately not. Anyways...
SkyLua v6.0 has been released!
Changed! The Fire Trail passive ability will now only be in effect when Burst Step is on cooldown.
Changed! Hitting a 10 ring box will no longer reduce your cooldown if you're in your super form.
Changed! The abilityhelp command is now known as abilityui.
Changed! The ability cooldown HUD code has been optimized significantly.
Changed! The ability check code has been optimized.
Changed! The red locked overlay will now appear over your ability cooldown so you can see the ability cooldown ticking behind it while your ability is locked.
Changed! You can now see the remaining time until your ability cooldowns while your ability is locked.
Changed! The super form code has been optimized.
New! An all new menu has been added to SkyLua! Press and hold Custom Button 3 (replaced scope, sorry scope fans! if there's any) for 3 seconds to bring up the menu. This is where you can navigate through commands, Extra Abilities, see features, toggle options, and more. Commands, Extra Abilities, and options can still be toggled in the console if you want.
New Extra Ability! Extra Ability: No Flash has been added. Command: noflash <on/off>, and toggleable through the SkyLua menu. When you get hit, you will have zero recovery (blinking/flashing) time. Have fun with that in Match and CTF!
New Extra Ability feature! When you activate an ability, the corresponding information for it in the SkyLua menu will appear on everyone's screen.
Fixed! Pressing custom button 1 while having the Swim Ascend ability locked will no longer show a graphical error.
Fixed! getemeralds will now play a sound effect in multiplayer when you get the Chaos Emeralds.
Fixed! spawnmobj will now read out the scale you have set for the object spawned.
Fixed! Metal Sonic (battle) can now use his energy ball attack when spawned through spawnmobj.
Fixed! Extra Ability: Missile now has a separate spawning cooldown from ringslinger/weapon firing cooldowns.