Sonnarkku said:Really? I´m still not sure, it also depends on wich skills you have obtained look at this video and then answer me.
http://www.youtube.com/watch?v=N9M3C4uEZOY&feature=related
shado said:I really don't understand why everynoe likes Secret Rings so much, it's really not great. I don't like having to earn a million upgrades so my Sonic game will feel fast. And no lives counter due to stupid deaths, which is also bad
shado said:I really don't understand why everynoe likes Secret Rings so much, it's really not great. I don't like having to earn a million upgrades so my Sonic game will feel fast. And no lives counter due to stupid deaths, which is also bad
Sonic WAS good in the previous times, and I have to say I've enjoyed the gameplay of the new games. Note gameplay. I reckon they should return to the classic forumla, update it (but not like they have done... :/), and drop the stupid storylines.
also, if I see one more AmyxSonic fanfiction I'm going to kill somebody
Lets see if I can resolve this a little.
Chisuun and few others believe that unleashed sonic is faster than secret rings sonic but you say SATSR sonic is faster....well start from square one.
SaTSR Sonic begins at a slow original speed & accelerates up to maybe 40 MPH when just running normal.
Unleased Sonic starts at almost the same speed (You need to test this in an open area, not a stage) but accelerates naturaly, but he'll only do 30-35 if running straight, which is why slopes help his acceleration in that game chaning that slug speed to 50 MPH or more.
Now if we compare them in boost, SaTSR sonic could go from 40 to 80 MPH. No faster than that.
Unleashed Sonic can accelerate, and with boost, he'll go from 35 to 100 to 200 and so on. So unleashed Sonic is faster.
No, he's not faster is SATSR. Time break doesn't make you move so fast time slows down, it stops time period, and allows only the user to move through time. Sonic could easily go 300 mph in Unleashed
SRB2 would make a great sonic game if SEGA sold it.
One problem, No loops.
And when has there ever been an official Sonic game, aside from Sonic's School House, without slopes? Quarter pipes count as slopes.
May I ask, why would fans turn off a game because of loops? I find them fun. Well, the LOOK fun at least, unless you try running up versions meant for people going really fast on skateboards, falling off 180 degrees from where you should be, hurts. Anyways, back on topic, even though it was only ONE loop, it was the trademark area of GHZ, as noted in SSBB. It's remembered for several reasons, one MIGHT be because of fans interest in it. I don't know why, but it interested me, and I'm sure it did others too.I'd see a cease-and-desist coming before a sale of the game.
And when has there ever been an official Sonic game, aside from Sonic's School House, without slopes? Quarter pipes count as slopes.
That wasn't my point.