SatSR SRB2

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Shuffle said:
You know why SatSR was made for Wii? Because it just wouldn't be as fun without the motion sensitive controls. It wouldn't feel the same. Unless you buy a motion sensitive keyboard (WTF?!), I don't see this as being a terribly interesting idea.

You Do know the WiiMote has Bluetooth?
 
Yeah, but how many people here have Wiimotes, have bluetooth-enabled computers, and are willing to connect them for the sole purpose of playing a modification to a Sonic fangame?
 
Me too. Anyway, if we were to simulate any modern game, the best would be Super Paper Mario. I mean seriously, in 2D mode, flipping to 3D. It makes sense, right?
 
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