I'll Begin
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What about Sonic Xtreme?SSNTails said:So if the mod is so popular, where are all the meatpuppets?
Play Sonic Advance, I think it has a sprite set for each character that would work for a 3d world that you might be able to use.
What about Sonic Xtreme?SSNTails said:So if the mod is so popular, where are all the meatpuppets?
Play Sonic Advance, I think it has a sprite set for each character that would work for a 3d world that you might be able to use.
Mystic said:Yeah, just use the old Sonic XTreme sprites for Sonic. You'd lose out on Tails, but that would work great for what you're doing. I think we even have them converted to WAD format in really ancient versions of SRB2 if you dig around, as that's what we used before AJ finished the new sprites.
Dark Warrior said:Mystic said:Yeah, just use the old Sonic XTreme sprites for Sonic. You'd lose out on Tails, but that would work great for what you're doing. I think we even have them converted to WAD format in really ancient versions of SRB2 if you dig around, as that's what we used before AJ finished the new sprites.
http://dw.sepwich.com/files/xtreme109.wad
Ash said:Doomfiend said:I might need to get rid of the sonicntails sprits where as ICE snitched on me...
Its funny 1st hes my friend and has my e-mail and then he comes up and stabs me in the back...
bu i guess its better then facing the administations but what he could have done was at least tell me about this...
// **** Tails Class ****
// Tails sacrifices health for many powerful and
// Unique abilities. He is Resilient to Radius Damage
// And he can Fly.
// Being a Genius, He can also combine weapons
// and Integrate their technologies into his Primary Weapon.
// He is less affected by Gravity, similar to the physics in
// Sonic games. Tails is useful as a support class during
// COOP Games because of this.
// His primary weapon shoots bouncing plasma projectiles,
// and can be switched to rail mode once he picks up a
// Railgun Core. Once Upgraded to Super mode after
// Combining weapons, it fires powerful shots, while
// Still only using 1 ammo per shot, making him an efficient
// Attacker in long maps.
// During the demonic attacks on mobius,
// The arch viles were constantly reviving defeated demons, so
// Tails developed a serum, called Vile's Bane, which could
// Kill an archvile instantly, without need of brute force.
// Tails starts with 5 of these at the beginning of each map
// Or, online, at each respawn. Throw them at an arch vile
// to kill them instantly. The syringes cause no damage to
// Other monsters.
// Sprites thanks to SSNTails, and the SRB2 Development Team.
// Scripting and Character Voice by StrikerMan780.
actor TailsClassCheck : Inventory
{
inventory.amount 1
inventory.maxamount 1
-INVBAR
-INTERHUBSTRIP
+INVENTORY.UNDROPPABLE
+INVENTORY.HUBPOWER
states
{
Spawn:
TNT1 A 1
loop
}
}
actor TailsFlightCheck : Inventory
{
inventory.amount 1
inventory.maxamount 100
inventory.icon "STTPRCNT"
-INVBAR
-INTERHUBSTRIP
+INVENTORY.UNDROPPABLE
+INVENTORY.HUBPOWER
states
{
Spawn:
TNT1 A 1
loop
}
}
actor TailsWeaponUpgrade : CustomInventory
{
Scale 0.80
inventory.amount 1
inventory.maxamount 1
inventory.icon "TOOLICON"
+INVBAR
+FLOATBOB
+NOGRAVITY
-INTERHUBSTRIP
+INVENTORY.UNDROPPABLE
+INVENTORY.HUBPOWER
states
{
Use:
RCOR A 1 A_JumpIfInventory("PlasmaCannon", 1, "Check1")
RCOR A 0 ACS_Execute(963, 0)
stop
Check1:
RCOR A 1 A_JumpIfInventory("ProtonTorpedoLauncher", 1, "Check2")
RCOR A 0 ACS_Execute(963, 0)
stop
Check2:
RCOR A 1 A_JumpIfInventory("ProtonGrenadeLauncher", 1, "Working")
RCOR A 0 ACS_Execute(963, 0)
stop
Working:
RCOR A 1 ACS_Execute(962, 0)
RCOR A 1 A_PlaySound("Upgrade")
RCOR A 1 A_GiveInventory("PlasmaDebris", 1)
RCOR A 1 A...........
Da Freak?! I didn't say that, I quoted the post.The Dark Fox said:SSN drew those. They stole them. Isn't that how they'd be floating around?AshuraXDemon said:1 he did not rip these sprites the have been floating around skulltag for along time
SSNTails said:can i has skin and stuff to play?