Super mystic sonic said:
The reason that I put it itemrespawn 10 is because otherwise you'll have players that seem to have all the rings all the time. Its unfair for those who have lost their rings and can't regain them because I always seem to have all the rings.
I do believe you simply don't get the point of multiplayer game design. The idea is to have supply and demand, there there is more demand for an object than there is supply. Everyone on the map wants Attraction, Automatic, and 350 rings, but not every player can HAVE them. It creates an intentional imbalance where the players at the bottom want to become the player at the top. In order to reverse this situation, there are two things that player can do. They can hit the player with all those powerups, making that player lose them, or they can collect those powerups themselves. One hit is all it takes to bring someone down from their Attraction Shield, and another hit is all it takes to remove their ENTIRE amassed ring collection. This is an intentional design feature to make sure that one player cannot become too powerful. Two shots is all it takes to remove ALL their powerups.
Super mystic sonic said:
Armagedon, invincibility, attraction and that kinda stuff makes 1 single person too powerfull. Lots of rings gives everyone the chance to be powerfull. Grabbing a armagedon shield or whatever is just luck. Grabbing rings isn't.
Upping the respawn rate does not equalize the game. Everyone having rings means no player needs anything, and if you remove the powerful items in the game, there is no reason for the player to search out anything. Hence, most people, given the choice, will camp when they have every item they need. There's simply no reason to move around, which removes a lot of conflict from the game.
Now, you complain that collecting an Armageddon Shield, Attraction Shield, and Invincibility monitor makes a player far too powerful, and is completely luck-based. This is simply not the case. That player has been attempting to be around the randomly respawning monitor, and is rewarded with a major powerup. However, even the most powerful weapons in the game have weaknesses. The Attraction Shield will actually expand your hitbox slightly, as rings that come really close to you will home in on you. The Armageddon Shield, while amazingly powerful, is a one-time use item, and it's quite difficult to hit a large number of people with it to gain the full benefit. Invincibility, while amazing, only lasts twenty seconds, which should be enough time for 1 or 2 good hits.
Also, luck is a part of every competitive video game. In fact, I do better shooting red rings at experienced players than at newer players. The reason is simple: The way I minimize luck is by attempting to predict the opponent. Simply put, there is no way to control what the opponent does, and sometimes throwing a bunch of rings at someone will hit, and sometimes it won't. Whether or not your opponent falls for your tactic is pure luck on your end, and skill on the other player's part. There is nothing you can do to influence the other player's skill level. Hence, there is a definite luck aspect in any game of SRB2. Having another luck aspect in getting a good powerup turns out to be less influential than the luck of how the opponent reacts in the grand scheme of things.
You can influence both examples of luck, too, by frequently going to the randomly respawning monitor and predicting your opponent.
Super mystic sonic said:
Second, I'm not complaining about weapon rings because I can't handle them. Better yet, I can handle them pretty darn well. But killing somebody with auto-ring and attraction shield just doesn't give you the feeling you've won. Thats like being the only SMS player in a match, while everyone else is Sonic, Knuckles, or Tails.
Why? The reason you have all the powerups is because you hunted the rest of the stage down for them. The rest of the players in the game had an equal chance to grab the powerups, and they didn't. Now, you are on the lead of the power curve, and the rest of the players want to put themselves on top. Even with Automatic and Attraction, you have a few weaknesses to exploit, especially when attacking you from behind. Your goal when you end up on top of the power curve is to stay there as long as possible, preferrably until the round ends. The rest of the players now need to take you down from your throne, either by hitting you to get rid of your powerups, or collecting a powerup of their own to counter it.
I will note that two of the powerups you complain about are designed as equalizers for match. Invincibility is a perfect weapon for removing someone from the throne, since 350 rings and all the weapons they want can't break through your 20 seconds of invulnerability. Armageddon is even more ridiculous for this. Jump-spin, and say goodbye to Attraction, Automatic-Infinity, or whatever other ridiculous powerups they've managed to acquire.
Super mystic sonic said:
I can assure you, I do not suck in SRB2 skills. I might not be good at it, but I certainly don't suck. Surely, some of these "pro" players such as Cueball have joined my server once to watch me play around a bit, but you can only know if I'm good or bad if you play against me yourself.
Honestly, the fact that you complain about this simply tells me that you're playing against people that are not of your skill level. If someone is playing against people who suck a lot compared to themselves, the game ceases to be fun. Removing all the weapons and powerups increases the luck involved in the game, and makes the games more random, so it _feels_ more balanced because the games are closer. The reality is that imbalance is natural due to variations in skill level, and if you're not having any trouble defeating people, perhaps its time for some better opponents. Increasing the randomness in the game by removing the offensive weapons in the game does not balance the game. In fact, it does the opposite.