Problem with Linedef 423: Change Sky

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Gaga Hax

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I'm sorry if this question has already been asked, but this forum's search engine won't let me use the keyword 'sky'.

Since updating SRB2 and Doom Builder's config file to 2.1 I've been unable to get the sky changing lindef to work.
I've tried doing it like the wiki says, but instead of the sky I want (GFZ sky), I get a generic red texture.
The example wad seems to suffer the same problem.

If anyone can help, I'd be very grateful.
 
I've tried doing it like the wiki says, but instead of the sky I want (GFZ sky), I get a generic red texture.
The example wad seems to suffer the same problem.

I don't think a good chunk of the wiki's been updated to reflect 2.1's changes. What you're trying to do may very well be 2.0's way of doing things instead of 2.1's.
 
I don't think a good chunk of the wiki's been updated to reflect 2.1's changes. What you're trying to do may very well be 2.0's way of doing things instead of 2.1's.

Thanks. I thought it might be possible, now I know for sure.
Nevertheless, it would be nice to know how to do it properly.
 
Linedef type 423:
- Texture X offset: Sky number
- NOCLIMB flag: If set, applies to all players (global), not just the triggering player
 
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