Pagoda park, back from the Autumn OLDC.
It was a rush job, being a last minute replacement for my initial plan.
So I figured I might as well properly finish it.
And learned a few tricks in the process. Improvements include:
Minor cleanup like stairs working properly, the waterslide being more fair, fixed some linedef coding.
A handful of new area's, rooms and alternative routes to try and help with the pacing of the level and give more purpose to the more empty area's.
Hmm, a door.
Hooray, I finally figured out what went wrong with my sprite attempts, I had to center the graphics to avoid them spawning miles below the stage. So improved scenery, but also custom enemies this time. Such as the armored Eggpawn
And Derpy.
And the thing people requested the most.
My custom graphics stand out as a sore thumb among the original SRB2 assets, so here's some brand new playable characters that look like a sore thumb themselves for a cohesive experience.
Not recommended playing them in the normal compaign, they don't look very well there. They're entirely made as aesthetics for my own levels, I guess.
Don't expect any fancing gameplay mechanics.
Hence why I'm not submitting them for the general character forum.
So, without further ado;
The most conventional choice, Charmy Bee, everyone's favorite Detective. Mostly done as a favor to one of my voice actresses, and because he's one of the few official characters without an SRB2 appearence...Far as I know.
Hhog. My first test. From my own webcartoon series from back when Sonic recolors were still cool.
Chair Sonic, for when you want to save the world but don't want to leave your comfy chair.
I did initially say I wouldn't do ANOTHER version of Sonic, but when I got a request to make a Chair Sonic based on a running gag from my Sonic OVA parody
https://www.youtube.com/watch?v=ETLEcwmwcA4
I figured it'd make for a fun character.
Aw, reminds me of being a 13 year old and finding a ToiletMario mod for Mario 1.
Update, Micro took the trouble mirroring the character, so ChairSonic faces "the right way" in version 1.2.
Altough I personally still prefer him facing the other way, but now you can pick which version you prefer. Him moving the chair with his mind, or like a vehicle.
It was a rush job, being a last minute replacement for my initial plan.
So I figured I might as well properly finish it.
And learned a few tricks in the process. Improvements include:
Minor cleanup like stairs working properly, the waterslide being more fair, fixed some linedef coding.
A handful of new area's, rooms and alternative routes to try and help with the pacing of the level and give more purpose to the more empty area's.
Hmm, a door.
Hooray, I finally figured out what went wrong with my sprite attempts, I had to center the graphics to avoid them spawning miles below the stage. So improved scenery, but also custom enemies this time. Such as the armored Eggpawn
And Derpy.
And the thing people requested the most.
My custom graphics stand out as a sore thumb among the original SRB2 assets, so here's some brand new playable characters that look like a sore thumb themselves for a cohesive experience.
Not recommended playing them in the normal compaign, they don't look very well there. They're entirely made as aesthetics for my own levels, I guess.
Don't expect any fancing gameplay mechanics.
Hence why I'm not submitting them for the general character forum.
So, without further ado;
The most conventional choice, Charmy Bee, everyone's favorite Detective. Mostly done as a favor to one of my voice actresses, and because he's one of the few official characters without an SRB2 appearence...Far as I know.
Hhog. My first test. From my own webcartoon series from back when Sonic recolors were still cool.
Chair Sonic, for when you want to save the world but don't want to leave your comfy chair.
I did initially say I wouldn't do ANOTHER version of Sonic, but when I got a request to make a Chair Sonic based on a running gag from my Sonic OVA parody
https://www.youtube.com/watch?v=ETLEcwmwcA4
I figured it'd make for a fun character.
Aw, reminds me of being a 13 year old and finding a ToiletMario mod for Mario 1.
Update, Micro took the trouble mirroring the character, so ChairSonic faces "the right way" in version 1.2.
Altough I personally still prefer him facing the other way, but now you can pick which version you prefer. Him moving the chair with his mind, or like a vehicle.
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