(OpenGL 64-bit) The Game Just Goes Into a White Screen

Just now I went onto SRB2 using OpenGL mode and any time I open the game the music still plays, I can still skip the cutscene, but all throughout it's just a white screen, I tried restarting the game, but it makes no difference.
 
Idk but that happend a lot to me in a old laptop trying to run portal using opengl maybe the game calls an older version of opengl which the game in 64 don't supports or something
 
It's hard to say what's at fault here tbh, people have been reporting white screens in OpenGL for a long time, even before we started releasing 64-bit versions of SRB2 I think.
 

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