Single Player
Gravity 3 - Prime 2.0 - 2/10
This one's a no-go. Springs that send you flying through opaque water into a crawla making you get hurt and fall to the ceiling pit above isn't what I call fun. No, it's not a good concept that isn't applied correctly, it's just plain bad.
Magma Base - Blue Blur - 6/10
I like this level. Though a bit basic, it has lots of open space to explore. I had a lot of fun bouncing on all the crawlas! I didn't like the fact that you needed the invincibility monitor to cross the slime at the end, this compromises racing in the map.
Sonict2DRealm - Sonict - 3/10
Okay, I'll be blunt here. 2D Mode sucks. Very much. Stop pretending it doesn't. Furthermore, while playing this wad, I felt something was missing. Then I realised what it was. What happened to the enemies, Sonict? Last but not least, the boss was nothing more than a dirty, filthy HOM.
Jungle Japes - GCFreak - 1/10
*jump jump jump WARP* You sure have a thing for repetition.
Arid Ruins - Tets - 7/10
I was really surprised this was Tets' work. Honestly, after Chaos Zone, I'm a bit disappointed. The stage is filled with tiny passages that don't make Sonic any justice. It has its purks, don't get me wrong, such as the sand contraptions that were obviously eye-candy. However, the overall feel of the level just doesn't reach that of Aero Shrine and the like. Nonetheless, good show.
Rocky Pass - Oogaland - 9/10
Arguably, my favourite entry to this contest. It's a very pretty, richly detailed and quite large stage, to which I can't really find anything wrong. The emblems were a plus too, since I love hunting down those things =P
Los Gehts - Penopat - 6/10
You're on the right track, Penopat. Los Gehts was very good. Nothing to complain, really, except for the friction on the ice and some rather cramped passages. It's certainly not 10 material, but you're getting there.
Waterfall Valley 2 - FuriousFox - 8/10
It's a bit linear, but that isn't always bad. Waterfall Valley 2 flows rather well, you can take the time to explore the stage or head straight to the goal, it's your choice. I feel that most of the lakes (especially those atop of the waterfalls) are rather empty, though. Some small circular ring formations would do wonders. Also, THERE'S NO SECRET HERE.
Techno Peak 2 - Ree-c - 6/10
Ree-c always manages to create the strangest of all the submissions. You can't really compare his work to that of the rest - it's just a different world. Some faulty nodes here and there break some walls in OpenGL, but overall the map plays well. It's sometimes difficult to understand what the hell you're supposed to be doing, though, but hey, it was made with love~
Match
Geyser Garden - Senku - 6/10
Haha. The currents sure make for a different gameplay, and the map is good to be enjoyed in a small netgame. It quickly turns too small for larger games, though.
Sunken Mine - Senku - 3/10
Due to the circumstances in which this map was tested (read: Mystic), this was actually fun, since the waterfalls block your view and stuff. But let's face it, this map sucks. It's small, cramped, it's a maze and the rings are short and scattered.
College Showdown - GCFreak - 0/10
Unplayable. Too big, no objects.
Soul Calibur - Bouncey - 0/10
Unplayable. Too small, no objects.
Zim's Bathroom - Sonict - 7/10
I liked hogging the Rail and sniping on those bouncing off the springs, I admit. The map is certainly large and has lots of different places to fight. It's built for a big netgame, and it certainly works there. But, ignoring the contest for a bit, just a little thing: Zim's Bathroom? o_O
Hell Angel - Sonict - 1/10
'Hell' is the keyword. This map suffers from every problem possible. Probably playable in a 1 on 1 match or something, but do those exist?
Unsafe Warehouse - a441 - 3/10
Too small; not enough rings; yadda yadda.
Watery Death - a441 - 4/10
Too big; not enough rings; you broke the renderer, and so on.
Treetop Inanity - a441 - 0/10
lol
Underground Pool - a441 - 6/10
This one was incredibly fun for some reason. Probably has to do with camping the weapons and creaming any outsiders that come, robbing them of their own.
Greenflower Match - Shuffle - 4/10
Oh no! It's the map based off the original stage but yet does everything wrong! Hell, I won't be rough with you. It's not every day we see a map come from you, is it? I guess it's kinda okay, but a bit short and low on ammo.
Thermal Ravine - Kineso - 1/10
I can't come up with the words that describe this experience. Instead I shall recite an ancient Irish poem.. but.. oh okay
Triangular Terraces - Blue Blur - 3/10
It's big. Very big. And it's not coming to get you. Oh, and it has a faulty wall. Yes, a faulty wall. That stretches all over the screen. Be afraid. Be very afraid.
One Way Ticket - 1-Up - 0/10
Unplayable.
Lava Valley - Ree-c - 6/10
Okay, okay, he likes slopes. But we don't have any yet. So stop faking them. Other than that, the only real gripe I have is the size and the fact that 80% of the monitors like magma bathing.
Glacier Temple - Ree-c - 8/10
All this map really needed was more rings. Really.
Bunkerhills - Chabo - 5/10
This was... odd. But fun, nonetheless. You just have to be a little less excentric about your level design.
Sheltered Waterfall - Oogaland - 6/10
This map was really wide and ample. Sometimes a little too wide and ample. The lake with the bobbing platforms often presented a challenge to get out of, but the rest of the level went well.
Leavey Wood - Penopat - 4/10
Too many layers. People just aren't gonna climb all the way to the top. Also, there was a slight ring shortage.
Snowy Valley - CZ64 - 5/10
AUGH MY EYES. But I won't comment on the red sky, I think that issue's been resolved. The map is somewhat small and lacks rings. The platform in the center is so obviously eye-candy, it's not even funny.
Sentogo Shore - Senku - 3/10
This map would rather be a Single Player map. There are several problems with it, though, such as the broken water and the small caves and the odd coagulation of rings and stuff.
Capture the Flag
Meadow Dome - Chabo - 6/10
As was said, the idea is original and flows well, but the map itself needs lots of work.
Lily Pads - Oogaland - 8/10
Loved it. Some problems, as were referred, such as the flag being too close to to entrance, a too low ceiling which nerfs your jumps and the trees that go all the way to the top.
Done in a bit of a hurry, but hell, it's the numbers that count in the end.