Single Player
Aero Shrine - Tets 10/10
I personally found this as the best sky-based level I've ever played. It had wonderful textures choices as well as very good gameplay. The enemies were well placed. I especially liked the water fountains.
Storm Ruins - FuriousFox 8/10
Well done, FF. Although I didn't find it as THE best SP level, it's still a solid entry. The entire thing had me combing through all of the ideas you used. I can't put my finger on why, but I just didn't like it too much in the way of gameplay. The enemies were kind of boring, I suppose.
Golden Sands - Mystic 6/10
Sorry, Mystic, this one wasn't your best. I liked the yellow and orange brick textures for the pillars, but when it came to gameplay it was a bit repetative. There's an open space, a small inside area, and another open space. The quicksand was pretty cool, though.
Match
Devil's Factory - Roboashura None/10
Err... what is this? I can't see anything. I can't really rate this at all.
Tundra Shoreline - Senku 8/10
Not bad at all. I really enjoyed playing this map. It had some very nice archetecture and lots of fn hiding places to suprise your opponents. The house was a good gimmick, but I had to take off a point or two for the lack of Match starts.
Sunset Arena - ree-c 10/10
Excellent, purely excellent. I don't know about anyone else, but I found this map to be the most fun. Maybe it's just my style, but the ring placement was good for hit-and-run tactics. Even with homing rings, though, it was a fair fight, as those who didn't have 'em could run away.
Skyline Heights - Blue Blur N/A
Well, a nice bit of scores for a three hour job. This thing was easy to make, and I liked how it turned out. The texture alignment wasn't up to par, but that's hardly noticable. And by the way, it's possible as any of the characters to get everywhere on this map without using a single spring, from any of the buildings except the lowest one with the weapon ring. :P
J Valley - JJames19119 6/10
I'm sorry, but I wasn't too impressed with this map, and that sucks because it looks like you put a ton of effort into it. I found it a little cramped and the bonuses up top there were too good and easy to get. It looked nice enough, I guess.
Crossfire Chaos - Alexmonk0 4/10
Well, I guess it's not too bad for a first map, but you'll need to try much harder if you want to get better scores. I found this level to be similar to Eggman's Base, and that wasn't a good thing. Too empty, and the architecture, well... meh.
Octagonal Zone - Oogaland 9/10
To tell the truth, I thought this would be very dull for match before I actually played it. Although it looks boring and repetative, it holds a unique fun factor. Top notch, my friend.
Capture the Flag
Isolated Canyon - Neo Chaotikal 8/10
Well, I didn't like the fact that it was so linear, but it was made well enough that the single path you had to take was protected going to and from the bases. It looked nice enough and played well, but it was a bit too small. I liked it, though.
Metal Star - FuriousFox 10/10
Incredibly fun map here. The entire thing wasn't exactly symmetrical, and yet it was so much fun! I loved the layout the most. It felt more like a FPS map than an SRB2 map, but that didn't make it play badly, either. Only thing was the lack of rings to toss around.
Techno Hill CTF - Mystic - 6/10
A decent enough entry. Unfortunately, I found it too hard to navigate those conveyors to make it fun. Ended up being just frustrating. I did give a lot of places for ambushers to hide and the layout was good, but I just found it too difficult to be fun.