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Blue Glacier Zone by BronsoKip -
2/5
Wow! It looks amazing! This is such a cool and wonderful le- wait, Is the level already over?
Overplaying at this level, I had the feeling that the author cut half the level. Closer to the finishes of the level (there are as many as 3 of them!), You can see all the imperfections. Also, if you look closely, you can replace many small issues (missing texture, no water and etc). Perhaps this level could be one of the best if it was longer.
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Botanic Space Zone, Act 2 by DeltaSanic -
4/5
When I started playing this level for the first time, I felt something strange...
I experienced a feeling that I once experienced.
It's not like a normal level where you've to run while killing badniks (
it actually is, lol). This level is so atmospheric. I liked the simplicity, at the same time the genius of the level. It's just a beautiful and straight forward level. Interesting mechanics of breaking boxes in order to progress further. What can I say bad about this level?
- So few platforming. I would like to jump and run more.
- Too many elevators.
- Wish there were more paths.
Despite these disadvantages, I'll remember this level forever.
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Bricked Busted Zone by Mikhael Blur -
5/5
Welcome to kind CEZ2... but... this level is hard like challenges levels. And it's very deceptive. When you first enter a level, you think "what a cute level :3" but after completing half of the level, you'll realize that this is not just an ordinary level. This is a difficult level that hides under the mask of a cute level.
I like this level. It has many paths (+for Amy and Fang), this level is very advanced. Every detail, every sector - all this is given attention. This is an amazing approach to creating levels. To learn a level you've to complete it two... three... no, five times! And, of course, for different characters!
The only thing I can say bad about the level - a water. Too much water. Getting out of the water is not very fun.
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Caustic Crater Zone by Seaballer -
4/5
Gray and boring looking techno-like level... and, it's cool! I like how this level brings the THZ aesthetic but in a different tray. Overall, this is a nice, beautiful and interesting level. The cons I can say is its duration and the number of alternative paths. It would be much cooler if this level was much bigger.
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Follow Your Rainbow by Rogerregorroger -
1/5 3/5
Oh, is this another level made in a Rogerregorroger-style? In general, this level is a "little adventure". And I would divide this adventure into three segments.
1. Escape from the city
WHAT IS THIS HORRIBLE MUSIC. No, seriously, this remix is terrible. I wanted to immediately close the level and exit it, but... I need to play all levels, so...
Well, this segment is quite simple and fast. I didn't like the pits. They slow down the gameplay too much. It also seemed to me that badniks are too strong.
2. Dodge time!
I don't like this level segment. Those shooting badniks hit me all the time! And it is especially difficult to pass it for Fang.
3. What is this awful music... again?
What is this anime music? This hits my ears! The segment itself is very interesting and interactively made. I liked these cars that pop up out of nowhere.
In General
Given this bad music, I would put 1/5, but I take into account the gameplay, so I give it 3/5.
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Command Facility Zone by Twins'R'Okay -
1/5
Well, this is very strange...
It's a big, empty and very flat level. I didn't like this level at all. There's nothing to do here!
Also, for some reason, there is an egg-mobile here. If it was a custom boss, I would understand, but this is the most common boss from GFZ3.
As I understand it, this is some kind of reference to the DOOM?
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Digital Deluche Zone by RoyKirbs -
3.5/5
This is the original level. I like the use of modified textures from the tutorial. I also like that FOFs move very nicely here. I can't say anything bad, only that this level could be bigger both in size and number of paths. Well, the level looks pretty empty too.
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Frozen Fissure Zone by Garrean -
1/5
Oh my god this is a big and long level. And for this level - it's not good. This level is too tight and very
boring. There are
too many polyobjects at this level. And it's very easy to get confused here. It could be an interesting and difficult level, but its design does not allow it to be.
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Grass Planet Zone by Voidy2246 -
2/5
It was a strange but interesting experience. The gravity game was interesting enough, but I guess it wasn't fully implemented. Bees are bad. Upside down bees are even worse. Also the level is too narrow and too compressed and it's not good.
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Invasion Zone by JABSphere94 -
1/5
The level consists of simple geometric shapes and it is difficult to call it a "level". But here's the second part of the level, where you go up somewhere - made quite original.
Dear
@JABSphere94 I turn to you. You made amazing and interesting badniks. Yes, they are a bit difficult to destroy, but they are very well made. You made a really interesting and difficult boss! But you're not a
level designer. If someone else did the level, and you did the badniks, it would be a great collab!
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Iron Dominion Zone by MK.exe -
2.5/5
Oh my god, this palette is a complete horror! It completely spoiled my impression of the level.
I... don't believe this level was made by MK. I remember the previous levels from MK and as a rule these levels are certainly not perfect, but they are very pleasant. Geometry. Textures. Game process. All this is cool! But this level...
Well, I'll not say that everything is so bad. This is THZ, but with slopes. It's a big level with different paths... where you can easily get lost. No seriously. I went through this level two... three times... and each time I was mistaken somewhere and didn't understand where I need to go. It is especially strange that after completing the level, the palette turns off.
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Junkyard Jeopardy Zone by PhilJFou /// ChaRG -
1/5
When I play at this level, I feel like the author
wanted me to suffer. And yes, I suffered. I don't know what to say about this level. It's just a bad level. Also used here is a terrible colormap.
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Lofty Woods Zone by Vixuzen -
2.5/5
This is fairly average level. This level could be better if... there was no reverse gravity here. It's just not needed here! Also the vertical platforming section - is just hell!
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Lucid Landscape Zone by Othius -
3.5/5
This is not an amazing level, but this is the best level created by Othius. Here again 25980162456425624657 slopes and few gameplay. But the gameplay is there! At least some, but there is! And the sections with reverse gravity... well, unlike other levels, they are somehow implemented.
Little fact: this is the most interesting level for a speedruning.
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Rhyolite Ruin Zone by Radicalicious -
1.5/5
I was so excited to get a NiGHTs level in OLDC, but...
Well, let's analyze this level by mares
Mare 1
Maybe, it's the best mare. It's fairly balanced and easy. And it's cool!
Mare 2
It's almost a repeat of mare 1 and that's bad. Also I don't like copying a section from SS5. There is a very bad arrangement of objects here and you can just not take them, because they are placed very crookedly.
Mare 3
This is the worst mare. I feel like the creator just made it to "it must exist". This mare serves to earn points and nothing more.
In General
I feel like this level was created in 2.1 and ported to 2.2. The level don't look very nice, and the things and hoops are located illiterately. Unlike other NiGHTs-stages, I don't want to go back to this level.
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Nimbus Lake Zone by Yyeellooww7 -
3/5
Hey, Yyeellooww7, I remember you! Let's see what you did this time.
I think this is your best level. That's very beautiful and cute! It's also pretty fun to play.
But, this level has only 1 straight path. I would like if this level was bigger and there were more paths on it.
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Pineapple Prairie Zone by SupaCustardbro -
1/5
This is a simple and straight forward level. I can't say anything about it. Too many different badniks, too volatile gameplay. Many issues in terms of level design in general.
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Powder Park Zone by DakotaSpine -
1.5/5
Music from NiGHTS Mode menu? What? This is a strange decision for frozen level.
This is a very strange level. It looks like porridge and don't look like a whole level. It looks messy but cute.
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Something Zone by Marcos -
2/5
Well, the GFZ zone was very interesting, but everything else... not very well implemented. DSZ is very empty, CEZ2 is made very strange. I won't say that I got a bad feeling. This level just could be better!
There are also many Easter eggs!
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Sunset Summit Zone by Entropy -
2/5
The level concept is clear. You must climb to the top of the mountain. It was a simple but well done level. In the end, this level becomes quite empty, which is sad.
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The Twins Palace Zone by Zaxel Katsugyo -
1.5/5
Another incredibly flat and large level made by Zaxel. What can I say?
Another incredibly flat and large level made by Zaxel. That is.
Well, if joke aside, this is a fairly average level and there is at least some gameplay. Still flat, boring, but not as bad as before.
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HUB - 1/5
I've already written and I'll write again - HUB does not perform its function. Unlike other HUBs (where I spawn in the middle of the HUB), here I spawn from one side. Some levels are very far away and I've to climb to the third floor. Also, I think more details could have been added.
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Generally
You might think that I'll write something bad, because I gave almost everyone 1 or 2 (don't forget, these are not grades, this is how the level is done or could have been done), but in fact I think this is the best OLDC since 2.2. Almost all levels were pleasant to play even despite any shortcomings. Good work, SRB2 community!
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