Circut:
Freaky Factory- 6/10
The idea is there, but the level is so confusing and cramped it just doesn't work properly, this is not the right way to prevent a thokfest. Also, if you happen to die (which will happen quite often) You might not upside down near the upside down checkpoint, which can totaly screw you over. Plus, when gravity flipped, the physics aren't the greatest, either.
Bleeding Green- 5/10
For starters, the checkpoints don't span across the entire field to garantee that you hit it, so most people will be going out of their way to snag that checkpoint that they just happend to miss. The tunnel with the acid seems like it's just there to make Sonic slow down, and if you just walk around it, you'll miss a checkpoint, so you have to go there anyway.
Quicksand Night- 7/10
Minor flaws that wreck the level, the first set of moving platforms slow Sonic up, if you had used springs, this map could have been really balanced for all three chracters. The second set didn't even have to move to be useful, but you decided to let it move anyway, which, again, broke the flow of the race. I like the rising quicksand though.
Not a Thokfest- 8/10
I swear, all this community does is complain, while the level is way too long for a race, and it looks ugly, it is a good example of how unique race maps can be, but instead of thinking of something unique, people decide to make a race map based on how little Sonic can spam his thok.
Sky Castle- 4/10
This just...isn't really good, the area after the first straight is alright, but that's really the only good that comes to mind.
Also, why you would put a maze in a race is beyond me.
Digital Demension- 8/10
This was fun, the last theme could have had a bit more detail, but and the spikes need to be lower so we don't go rushing into them on accident. The first transition, however, can kill a lot of trigger happy players who don't realise that they have to jump right over to the next platform, so you might want to change that.
Crimson Caves- 7/10
Make the falling lava just a bit shorter so it doesn't break the flow of the race. I also like that the monitors are not in some flat area in the corner of the level, and you don't have to go out of your way to grab it. It's right there when you need it, now, if only they would respawn...
SP later maybe.
Freaky Factory- 6/10
The idea is there, but the level is so confusing and cramped it just doesn't work properly, this is not the right way to prevent a thokfest. Also, if you happen to die (which will happen quite often) You might not upside down near the upside down checkpoint, which can totaly screw you over. Plus, when gravity flipped, the physics aren't the greatest, either.
Bleeding Green- 5/10
For starters, the checkpoints don't span across the entire field to garantee that you hit it, so most people will be going out of their way to snag that checkpoint that they just happend to miss. The tunnel with the acid seems like it's just there to make Sonic slow down, and if you just walk around it, you'll miss a checkpoint, so you have to go there anyway.
Quicksand Night- 7/10
Minor flaws that wreck the level, the first set of moving platforms slow Sonic up, if you had used springs, this map could have been really balanced for all three chracters. The second set didn't even have to move to be useful, but you decided to let it move anyway, which, again, broke the flow of the race. I like the rising quicksand though.
Not a Thokfest- 8/10
I swear, all this community does is complain, while the level is way too long for a race, and it looks ugly, it is a good example of how unique race maps can be, but instead of thinking of something unique, people decide to make a race map based on how little Sonic can spam his thok.
Sky Castle- 4/10
This just...isn't really good, the area after the first straight is alright, but that's really the only good that comes to mind.
Also, why you would put a maze in a race is beyond me.
Digital Demension- 8/10
This was fun, the last theme could have had a bit more detail, but and the spikes need to be lower so we don't go rushing into them on accident. The first transition, however, can kill a lot of trigger happy players who don't realise that they have to jump right over to the next platform, so you might want to change that.
Crimson Caves- 7/10
Make the falling lava just a bit shorter so it doesn't break the flow of the race. I also like that the monitors are not in some flat area in the corner of the level, and you don't have to go out of your way to grab it. It's right there when you need it, now, if only they would respawn...
SP later maybe.