luis90
Lurking as you read this
3ds confirmed to use the DMP PICA(R)200 chip
This nifty little chip can make use of ogl 1.1 shaders, can do Anti Aliasing, and has access to bump mapping. In laymen's terms: Stomps the PSP, has access to some stuff the wii and gamecube can't do, but can't show as many polygons as the latter on screen. The card itself is somewhat old and seems to be low on power consumption, so I imagine it will retail for a decent price and have a fine battery life.
Edit: Ninja'd -.-
The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.
This nifty little chip can make use of ogl 1.1 shaders, can do Anti Aliasing, and has access to bump mapping. In laymen's terms: Stomps the PSP, has access to some stuff the wii and gamecube can't do, but can't show as many polygons as the latter on screen. The card itself is somewhat old and seems to be low on power consumption, so I imagine it will retail for a decent price and have a fine battery life.
Edit: Ninja'd -.-