I HAVE FOUND NEW TECH!!!
The main tool for this tech is the uppercut (UP+GRAB)
1.Don't lose momentum when uppercutting (double jump).
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When Peppino uppercuts he slows down to a set speed, but when you hold the dash button when he touches the ground he will continue running with his gained speed, after the first uppercut
the lock gets unlocked and everytime you uppercut as long as you dash you maintain your speed practically gaining a double jump.
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2.Uppercut instaturn.
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You remember when I said that Peppino maintains his speed while in a uppercut as long as you hold dash? Well this can be used to perform a true instaturn in 3D enviroment. When you uppercut while holding dash and touch the ground Peppino will continue running the direction of the camera with his speed untouched, this works with locked and unlocked momentum.
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Peppino can instaturn even while in a full stop, but when you turn backwards and stop moving and then press forward Peppino loses his mach state, this also happens when you do a tight turn when close to touching the ground, I don't understand why this happens yet, but it has something to do with the fact that when doing a tight turn you lose all your speed and when your speed is close to standing speed (which is 0)
then the game thinks that you're just standing and resets your speed.
And what if you want to do the REAL instaturn? Well you can!
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This variant works like in the original PT, first you have you be in a mach state, then you grab/uppercut and let go of the dash button while holding the forward button, if you did it Peppino should quickly walk and then slowly deacelerate to his normal walking speed,
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now do it again and turn to your desired location and press dash. I prefer using the grab-dash because you can do it quicker.
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My brain hurts from all this informtion, I hope I explained it good enough...