Most disappointed game this year.(2008-2009)

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hyperson said:
BLpresents said:
Jellybones69 said:
Sonic Chronicles.

The characters looked ugly, and the ending makes almost no sense.
True frankly I was pissed after beating Chronicles.
I didn't even get that game, it looks like it should be in Atari's E.T Landfill.
But, this year i'd say Wario land shake it, i mean... Why 2D? What, Nintendo Feels like rushing a game thats 2D? I thought it was going to be 3D Like the Gamecubes Wario World.
First off, I was quite pleased with Chronicles. That ending told me that the series will get off to a fantastic sequel reminiscient of SatAM, but then there's that awful NES style music. Honestly, my only complaint about that game is the music. The game was fun through and through. My only wishes for its sequel is no MIDIs (I want actually good music, please), refined models (though quite honestly, the graphics were IMPRESSIVE), and unlike the original I want them to include the comics characters like they really are. I don't want any rip off substitutes, I want the Freedom Fighters and Metallix.

Wario Land: Shake It was somewhat of a dissappointment though... Honestly, that should've been 3D or on the DS.
 
Soul Calibur was disapointing, the online game lags too much and has connection errors, some characters cannot be edited, the gameplay isn´t much fun, the story is so stupidly short, each´s story ending makes almost no sence with the other and is unsatisfying and the game lacks something else than just fighting FOR DA LULZ, like in Soul Calibur 1, where you got money for doing special condition fights and buy art gallery stuff.
 
MasterJace said:
Brawl. But, considering the hype, I expected the game to solve world hunger.

I'm probably the only player who's hyped expectations were fulfilled and actually was further impressed by the game. My only Smash Bros experience was a few matches with a friend almost a decade ago, so discovering this new kind of fighting game made of for its shortcomings in the linear campaign bonus (SSE), and the shallow map editor (though I'd done more with less back in the days of Lode Runner).

In fact, recent brawls over the internet have actually surpassed my original impression of the internet competence of the game. Sure its not as fully-fleshed out as Mario Kart Wii... but it isn't nearly the mess I first thought it was.

If a game disappointed me, I probably did not buy it. If I know a game will be less than spectacular, I wait until I can spend thirty dollars or less on it as was the case for Black Knight, Nights, Sonic Rush Adventure (unnecessary precaution in this case), and a few games I have yet to acquire such as Force Unleashed, Super Mario Strikers, and anything else that is either not a very solid product or just not fit enough to my tastes to be bought for full-price.
As I said earlier in this topic though, I was hoping Sega Superstars Tennis would turn out better. I was hoping for a fun tennis game with crazy powerups like we are used to seeing from Mario... except with classic Sega characters. The end product doesn't quite seem to offer much more than table tennis from Olympic Games did according to the critics.
 
Sonnarkku said:
Soul Calibur was disapointing, the online game lags too much and has connection errors, some characters cannot be edited, the gameplay isn´t much fun, the story is so stupidly short, each´s story ending makes almost no sence with the other and is unsatisfying and the game lacks something else than just fighting FOR DA LULZ, like in Soul Calibur 1, where you got money for doing special condition fights and buy art gallery stuff.
The Soul calibur series never focused on the main story since they want you to only put your attention on it's key aspect, that being a fighting game. We never really put our attention to the endings since it was obvious that they're never accurate.

Also you mentioned something about editing characters......
Was the:"Make your own character" too much to use? Just make a character instead of recoloring one.
 
Out of most games I've played I think Team Fortress 2 is my least favouite game of the year so far, and this is my reason.

Ok so I went round a friend's house recently, and I played on TF2 on the 360. I heard about this game and how overhyped it was so I decided to play it. Certain classes were pretty cheap, the upgrades were stupidly overpowered, and when moving, it just felt pretty slow unless you was the scout of course who specialises in speed, and online mode is boring not only because of the gametypes, but it's camp heaven in pretty much most of the stages, and I've witnessed it over my friends as every game we went in, or my other friend went on, the same thing happens. For a cartoony looking game, the graphics are pretty good however, and it rarely lags which is a plus I guess. It just wasn't the game for me, though if I get bored, I'll look more into detail as I have missed a few other things.
 
Sonic Unleashed for PS2 and Wii.

Failed in almost every possible aspect I expected it to excel in, not because of the console it was on, but for Sega to make an effort to keep the standard of a GOOD game up, may as well have been another Sonic Next Gen.........
 
Why does everybody and their dog have to hate on the PS2 version of Unleashed? Honestly, they may have not had as much to work with, but what they did have they worked well with. Everybody should know how well DiMPS designs stages (I'm lookin' at you Sky Canyon!) but they really made it work. Name three things it did wrong and explain them.
 
Sonic Rush Adventure was very disappointing. Children of Mana, despite getting only average reviews, was great. I expected it to go on this list.
 
TrueTenguMan said:
Sonnarkku said:
Soul Calibur was disapointing, the online game lags too much and has connection errors, some characters cannot be edited, the gameplay isn´t much fun, the story is so stupidly short, each´s story ending makes almost no sence with the other and is unsatisfying and the game lacks something else than just fighting FOR DA LULZ, like in Soul Calibur 1, where you got money for doing special condition fights and buy art gallery stuff.
The Soul calibur series never focused on the main story since they want you to only put your attention on it's key aspect, that being a fighting game. We never really put our attention to the endings since it was obvious that they're never accurate.

Also you mentioned something about editing characters......
Was the:"Make your own character" too much to use? Just make a character instead of recoloring one.

I have made lots of character, but I would like that the character creating was less restricting so I could make a Nightmare-like character, but the farest I can go is adding ridicously large amount of armor to the character so it´s body can be totally covered and look less-normal, but that isn´t just enough.
 
Jurai_Madman said:
Name three things it did wrong and explain them.

The day stages are racetracks. While they harken to the old days with multilayered level design, they still lack a certain amount of challenge up until Eggmanland, in which the difficulty immediately skyrockets.

The mandatory day-to-night gameplay is awkward. Whereas you go through one full act and two missions in the day, nighttime has three full acts. A good Sonic game should at least place some sort of emphasis on Sonic's usual gameplay.

Along the same lines, there are too many night stages. Not because night gameplay sucks, but because obviously the developers didn't have any inspiration for some of the night stages. Whereas some stages put gimmicks to creative use (as is the case for most of the Eggmanland night stages) others are very bland and unnecessary.

The werehog's combat system is not as good as the 360's. The Wii also has fewer nighttime enemies. I am very disappointed that I didn't get to beat one of the standard egg bots to a pulp throughout the entire night playthrough. The ice wind things aren't enough.

The hubs feel arbitrary and pointless. I've heard complaints that the 360 hubs make it somewhat tedious to progress through the stage, but I simply can't give the Wii version any credit for how thrown-together it was. At least the 360 hubs looked interesting and had a certain amount of effort put into them.

The lives system is incredibly broken. Other than making use of the age-old, completely function system for gaining lives that's always been used in Sonic games, the Wii version of Unleashed does not allow you to gain extra lives in normal playthrough. It's static - you have three tries to beat the level and that's it. However, you CAN gain extra lives in gaia gates, which is even more awkward, because then at the start of every level you have six lives, then ten lives, then twenty-four. This renders the live system from frustrating to virtually pointless.

The beginning practice stages are stupid. They force you to go through some mandatory training sections that in total take about twenty minutes to get through. From what I've seen, the 360 version allows you to learn the ropes along the way by stepping into question marks spread throughout some levels, which is a much better way of executing tutorials without disturbing the gameplay.

Savanna Citadel and Skyscraper Scamper are not in the game.



Is that good enough? I enjoyed the game when I first got it, but the fact of the matter is that it's riddled with more problems than any critic can make up about the 360/PS3 version.
 
Hyperknux said:
Out of most games I've played I think Team Fortress 2 is my least favouite game of the year so far, and this is my reason.

Ok so I went round a friend's house recently, and I played on TF2 on the 360. I heard about this game and how overhyped it was so I decided to play it. Certain classes were pretty cheap, the upgrades were stupidly overpowered, and when moving, it just felt pretty slow unless you was the scout of course who specialises in speed, and online mode is boring not only because of the gametypes, but it's camp heaven in pretty much most of the stages, and I've witnessed it over my friends as every game we went in, or my other friend went on, the same thing happens. For a cartoony looking game, the graphics are pretty good however, and it rarely lags which is a plus I guess. It just wasn't the game for me, though if I get bored, I'll look more into detail as I have missed a few other things.
All of which is null and void, because you played the 360 version.

People are typically ranting about the PC version, which has far more stages, far less camping, glitching and griefing overall, various tweaks to improve balance, more weapons, and is just all-around better. The 360 version's supposed to end up like the PC one... someday... in the future... hopefully...
 
Blue Warrior said:
Jurai_Madman said:
Name three things it did wrong and explain them.
Savanna Citadel and Skyscraper Scamper are not in the game.

And that is plain supid, it is not just that those stages are not in the game, but that THE WHOLE Empire City is out of the game, and Empire City is my favorite level, well, at least it didn´t recieved more junk from the PS2 version.
 
Brawl
I've played the wii and X360 versions of Unleashed, and X360 pwns the wii version SO HARD
I only played the wii version to play it, I actually had fun with the 360 version though.
 
Sky The Destroyer said:
Sonic And The Secret Rings. The controls are HORRIBLE!

Sonic and the Secret Rings was released around 2006/2007 if I recall correctly.

Anyways, Sonic Chronicles was my biggest disappointment. The very thought of having my favorite video game character having a game developed by one of my favorite companies hyped me up. The game came out mediocre with ugly character models, traced artwork (I wished they used the style they used with their original artwork for everything [Example: The picture of Sonic you get when you enter a cave on the top screen]), a bland story (characters where fine, except maybe Knuckles), a tedious battle system, and a terrible ending. It felt like an incredibly bad fan-fic made into a video game.
 
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