I've been considering updating Mighty sometime this month to gloss over some shades of red that shouldn't be there. I could probably ask a good soc maker about what we could do with Mighty, those are good ideas, JEV3. The Down-spring would be possible, I think, and quite useful. It would make things a little more interesting, kind of like Sonic's jump dive from SA2, but without being able to bounce back up. I can imagine he will dive down even faster in water, which would be fun to watch in action. :P If the spin state could still be kept, it would also make crawla-bouncing easier to do. If we can't make that work, the jump cancel will be fine as well.
As for reflecting projectiles, it would be possible to spawn the needed item itself, (assuming the reflective item can be soc'd) but I don't think it would be able to stay precisely where the player object is at all times. (Unless you could make it follow the player, but even then, that's not very precise.)
rocky said:
Good idea Dr.Pepper. I gonna think to do a mod called mighty robo blast 2
And Dr.PEPPER you can help me with the wad?
Ugh, why do all of my sad attempts at being funny always seem to backfire on me? I didn't think you'd take me seriously. D:
Anyway, you do realize that if I could create a WAD/Soc that would allow Mighty to use a more fitting ability, don't you think I would have made it and built it into the character WAD? You would need to compile another SRB2 self-executable with the ability already implemented into it, and not everyone is willing to use another EXE just to play as
one character. It's ridiculously pointless.