WedgeStratos
RENEWAL
I honestly enjoy this character. There's rarely been a hint of randomization in SRB2, and this is arguably the closest to a roguelight element I've seen yet.
Random characters really do change the experience. Shadow's homing is nice for Techno Hill since the springtop enemies can give you some nice random air, and Espio's Jump Switch is really nice to use to ignore logic altogether and just escape a pit.
Obviously, though, some things are bad. Amy's Double Jump was damn useless in something like THZ or DSZ boss, and Silver's ability was worthless to me throughout all my times getting him.
Probably the coolest thing is the changing gameplay of it all. Because I could randomly get Knuckles or Tails, or characters that can access their areas, I found myself exploring the level and entering those different routes when I could've gone straight forward. This also does cause a subsequent issue in that the paths I'm used to get changed with the ability.
It's a great hint of randomization, and I'd be impressed to see more abilities get implemented for more varied gameplay.
Random characters really do change the experience. Shadow's homing is nice for Techno Hill since the springtop enemies can give you some nice random air, and Espio's Jump Switch is really nice to use to ignore logic altogether and just escape a pit.
Obviously, though, some things are bad. Amy's Double Jump was damn useless in something like THZ or DSZ boss, and Silver's ability was worthless to me throughout all my times getting him.
Probably the coolest thing is the changing gameplay of it all. Because I could randomly get Knuckles or Tails, or characters that can access their areas, I found myself exploring the level and entering those different routes when I could've gone straight forward. This also does cause a subsequent issue in that the paths I'm used to get changed with the ability.
It's a great hint of randomization, and I'd be impressed to see more abilities get implemented for more varied gameplay.