Daywalker
The Daily Browser
Everyone knows that you are not showing the rest of the level because it would be spoiling what would be in each room. People mostly are talking about the main level design. It was hard to distinguish if it was going to be a maze or a labyrinth.
The problem people may be talking about is no one wants to run through a confusing maze level that either has nothing interesting in it and/or has many design flaws what may have been confusing at first until you clarified what type of level you are making.
Another thing people may be talking about is not everyone wants to be forced to cooperate with another person in order to play the level because that person either would have no other choice but start their own server just to play a level or search for a server that is available AND is playing that level. A person being made to start their own server causes problems because the person would have to make a Static IP Adress which can be a problem for different personal reasons; being made to search for a server that is playing the level is a problem because no one will know who is playing it or when most if not all the time. Those two are one of the biggest things that can and will discourage a lot of people from playing the level if they cannot do either of the two for some reason.
Nobody is writing your level off as a terrible level that will not be good at all, or at least no one should be saying this is a terrible level since no one played the level. People are trying give criticism to make sure it is not a maze and to give suggestions on how to improve the level by going on what the screenshots show so you can correct them early on before you release it. Also, co-op levels do not tend to work because the "cooperation" is not always going to be cooperation since when the other player(s) die(s) the last one remaining will be stuck until the player catches up or finally starts to get through the level without dying so much. Also the players would have to depend on the one running the server gives a lot of extra lives if there are a lot of game overs. Also some people that join can be complete clowns or just cannot understand the directions clearly unless you bring a person who will seriously play through and is good at the level or even understands what to do.
No one is necessarily telling you to spoil the whole level by making something like a "Super Guide" how to get through the level and how to find all the secrets. It was just difficult to tell if you were making a maze or a labyrinth at first going by your second post and what were the main gimmicks in the level going by the screenshots and their desciption.
The problem people may be talking about is no one wants to run through a confusing maze level that either has nothing interesting in it and/or has many design flaws what may have been confusing at first until you clarified what type of level you are making.
Another thing people may be talking about is not everyone wants to be forced to cooperate with another person in order to play the level because that person either would have no other choice but start their own server just to play a level or search for a server that is available AND is playing that level. A person being made to start their own server causes problems because the person would have to make a Static IP Adress which can be a problem for different personal reasons; being made to search for a server that is playing the level is a problem because no one will know who is playing it or when most if not all the time. Those two are one of the biggest things that can and will discourage a lot of people from playing the level if they cannot do either of the two for some reason.
Nobody is writing your level off as a terrible level that will not be good at all, or at least no one should be saying this is a terrible level since no one played the level. People are trying give criticism to make sure it is not a maze and to give suggestions on how to improve the level by going on what the screenshots show so you can correct them early on before you release it. Also, co-op levels do not tend to work because the "cooperation" is not always going to be cooperation since when the other player(s) die(s) the last one remaining will be stuck until the player catches up or finally starts to get through the level without dying so much. Also the players would have to depend on the one running the server gives a lot of extra lives if there are a lot of game overs. Also some people that join can be complete clowns or just cannot understand the directions clearly unless you bring a person who will seriously play through and is good at the level or even understands what to do.
No one is necessarily telling you to spoil the whole level by making something like a "Super Guide" how to get through the level and how to find all the secrets. It was just difficult to tell if you were making a maze or a labyrinth at first going by your second post and what were the main gimmicks in the level going by the screenshots and their desciption.
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