Making an object/boss take off and land again?

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Pyro the Magma Fox

Totally not using Hydreigon
Hi!

I have been requested to do a boss and i need to know how to make it take off and land. What do I put in the frame data/thing data? (the FLOAT flag would assume that it would never land...?)
 
I think the float flag simply lets an object/ actor change it's height. Without the float flag your boss would be stuck on the ground. The object "landing" is simply a mater of perspective. For example; you would certainly need to use the float flag and through a series of actions and states (perhaps including thrusts to move it up and down), make it appear to land. It could stay in a Z position and execute any actions you may have in mind before changing it's Z position again (through states) making it appear to take off.
 
At the core, you're gonna wanna use A_SetObjectFlags to change MF_FLOAT and MF_NOGRAVITY. (Set them to true to take off, to false to land) however, there's obviously going to be a lot of complexities- depending on exactly what you're doing. You're gonna need to be more specific.
 
At the core, you're gonna wanna use A_SetObjectFlags to change MF_FLOAT and MF_NOGRAVITY. (Set them to true to take off, to false to land) however, there's obviously going to be a lot of complexities- depending on exactly what you're doing. You're gonna need to be more specific.
Well, what you said could help! Thanks!
 
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