lsdlsrb2

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one, remove the other lsrb2sdl topic
two, the binaries are being recompiled as of now to copmile without OpenAL, SDL_Image or SDL_Net, so it will be 404 for a while
there, show off the JTE binary as well lsdlsrb2JTE
 
HUGE*** bump(better than making a new topic right?...)
This isn't working, I had it working awhile ago but since then I did crap with my computer, and I forget how I did it.

Code:
./lsdlsrb2 
Compiled for SDL version: 1.2.12
Linked with SDL version: 1.2.12 
Setting up SRB2...              
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2,HOME

It just freezes there as if it's endlessly looking for wads.
How do I set the wad directory/make the game work at all?
 
Black Zero said:
HUGE*** bump(better than making a new topic right?...)
This isn't working, I had it working awhile ago but since then I did crap with my computer, and I forget how I did it.

Code:
./lsdlsrb2 
Compiled for SDL version: 1.2.12
Linked with SDL version: 1.2.12 
Setting up SRB2...              
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2,HOME

It just freezes there as if it's endlessly looking for wads.
How do I set the wad directory/make the game work at all?

lsdlsrb2 search %SRB2WADDIR%, then the currect working folder, then usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2 then when all else fails, it search your ~ folder, so, put the wads with the binary, ok?
 
Yay
I didn't know that by the wads it ment srb2.srb all I did was get it from the windows rar using wine :D

That was probably the wrong way but hey it worked

Now I have no sound, I think it's because I have no MIDI driver for my system, how do I get one?
Code:
 Starting up with audio driver : alsa
 configured audio device with 470 samples/slice at 22khz(21ms buffer)
I_InitSound: sound module ready
Compiled for SDL_mixer version: 1.2.8
Linked with SDL_mixer version: 1.2.8
Temp Shutdown of SDL Audio System Done
I_InitMusic: Starting up with audio driver : alsa with SDL_Mixer
 Reconfigured SDL Audio System with 940 samples/slice at 44khz(21ms buffer)
I_InitMusic: music initialized
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
Entering main game loop...
I_StartupKeyboard...
WARNING: Resolution is not aspect-correct!
Use a multiple of 320x200
Couldn't load music data: Unrecognized music format
Couldn't load music data: Unrecognized music format
Couldn't load MIDI: Unrecognized music format
ERROR: Music lump titles not found!
 
SDL_mixer 1.2.7+ should dynamically load libogg, libvorbis and libvorbisfile for the OGG music in music.dta, libsmpeg for MP3, if you add any MP3 music wad files and you can install Timidity for a software ALSA synthesizer for MIDI
 
Black Zero said:
Is this line significant?
Code:
Error while loading md2.dat

where can I get md2.dat?

no, that is just for OpenGL model info, if any, it's just a warnings if you have gr_md2 on but no md2.dat file
 
I got timidity and I can play .mid files(having nothing to do with srb2) but I don't know how to make it work with srb2...
 
I once read a tutorial on the net that explained how to make SDL play MIDI files using timidity and patch files.
I don't remember where it is anymore, though.
 
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