Loops in OGGs

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The OGGs have to be less than a minute for them to loop, at least I think that's what I remember from someone telling me on #SRB2Fun.
 
Set LOOPPOINT = something in the comments of the OGG file. I know it's not in seconds, it's something else.
 
SSNTails said:
the resolution of the LOOPPOINT is by audio sample.
There are 44100 samples per second in an srb2 OGG...

30 seconds x 44100Hz = 1323000
LOOPPOINT=1323000

You insert this in the comments tag for the OGG file. Use Winamp to edit the comments tag.
 
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