Looking for a linux port, and cant find it!

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:| wait a week or so, and it will come

And NO, I don't mean 1.09
 
SRB2 1.08 SDL version

Main Zip: http://lawarias.game-server.cc/Alam_GBC/srb2/srb2demo.zip
Music File:http://lawarias.game-server.cc/Alam_GBC/srb2/music.dta
GNU/Linux x86 Binary: http://lawarias.game-server.cc/Alam_GBC/srb2/Linux86.zip
Win32/SDL EXE:http://lawarias.game-server.cc/Alam_GBC/srb2/Win32.zip
DOS EXE:http://lawarias.game-server.cc/Alam_GBC/srb2/DOS.zip

GNU/Linux x86: place in /usr/games/srb2 or /usr/local/games/srb2

DOS/Win32: you know where....

you can bulid your own binary if you want to debug it

http://lawarias.game-server.cc/Alam_GBC/srb2/SRB2108I.zip
SRB2 SDL source code, need:
GCC (yea!)
make (make LINUX=1 SDL=1 PROFILEMODE=1)
SDL (doh...)
SDL_mixer (add NOMIXER=1 if you don't have SDL_mixer)
NASM (add NOASM=1 if you don't have NASM but you have slow and bad render system)
OpenGl or Mesa
 
the source code, sure, as long you know how to get the dev packages and know how to complie programs

the binary? sure, any x86 (Pentium-level and up) CPU can run it
well anyway, TEST IT!
 
I'd imagine you need to download the 2 other things too, though I'm not really an expert on Linux, so I don't know.
 
Ok, got it all working fine, no errors, but when I play against the boss, it says;

Error: Bad sfx #: 0

I_ShutdownMusic: shut down
I_ShutdownSound: shut down
I_ShutdownGraphics: shut down


Whats up here?
 
DOH DOH DOH DOH

that the PARANOIA code, how in the world it got defined....

s_sound.c:S_StartSoundAtVolume

#ifdef PARANOIA
// check for bogus sound #
if (sfx_id < 1 || sfx_id > NUMSFX)
I_Error("Bad sfx #: %d\n", sfx_id);
#endif

i will make a new binary on saturday and test the boss

.... *stabs eggman's seesound, it's sfxid 0, don't play it!*
 
New Version

Ok, i rebuild the GNU/Linux binary and made Win32 and DOS versions just for kicks...

*Goes plays SRB2 in 640x400 windowed mode on his WinXP PC*

Note: the versions i made can netplay but not as well as orig V1.08FD due to unknown causes......
 
Help! On my other machine, (the machine it worked on was only temporary) it spat out a Segmantation Fault. Here are the last few lines;

S_Init: Setting up sound.
I_StartupSound:
configured audio device with 1024 samples/slice at 22khz(46ms buffer)
I_InitSound: sound module ready
Segmentation fault


Thanks for all the help so far, but can someone help me here? I will be so grateful! :mrgreen:
 
Help ME!

try -nosound to disable sound,
-nomusic to disable MIDI and
-nodigmusic to disable MOD/MP3/OGG playback
(note that (-nomusic and -nodigmusic) together will disable SDL_mixer calls?)
 
Punk said:
It works! Thanks Alan! Now it will work on all my computers! Yaaaayyyy!!!! :D :D

Alan... ALAN! MY NAME IS NOT ALAN! *clam down* my name is Alam.. ALAM!, ok?
 
Punk said:
It works! Thanks Alan! Now it will work on all my computers! Yaaaayyyy!!!! :D :D

*gives Punk a cookie*
hmm, it seems your version of SDL_mixer is out of date, or just the wrong version

later, you could try compiling your copy, and see if it will work with sound, but you got it working now, without sound, oh well
 
Fixed

Good debugging skill, Alam. I was having troubles with the boss as well. Basically, I commented that paranoia bit out, compiled it, and now it works fine.

Nick
 
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