Which is very cool. Now somebody go replace every window in the game with it. :)No, if you don't specify the # of repetitions, it should fill the entirety of the sector in multiples of the texture height. See CEZ1.
You mean by just checking the Effect 5 flag? That is documented as well.No, if you don't specify the # of repetitions, it should fill the entirety of the sector in multiples of the texture height. See CEZ1.
You mean by just checking the Effect 5 flag? That is documented as well.
0 does not mean "once". It means flood fill, like SSNTails said. No Effect 5 means "once".However, the number of repetitions seems to be set up otherwise: 0 means once, 4096 means twice, 8192 means three times, 12288 means four times etc.