I don't have a problem with the DSZ textures on smaller structures. They just don't tile well on large walls.
Don't worry, it's just a placeholder for what I have in mind for ZZZ's sky.I really hate to sound like a jerk, but that ZZZ sky is just awful. It clashes so hard with the map's colors, and it doesn't even loop correctly. You're fixing it, right?
The sky texture for ZZZ1 does not fit properly, certain parts of the sky doesn't blend in or line up, do you think you can fix that?
I don't see why you had to bring the sky up again.Don't worry, it's just a placeholder for what I have in mind for ZZZ's sky.
I must have past that...I don't see why you had to bring the sky up again.
As for the sprites, are they the sprites that have one sprite frame or the normal five sprite frame (or 8)?
More badnik progress. Only the front sprites are done.
Nevermind the mixdown problems, do they actually fit the intended theme/atmosphere for Gravity Garden?.
Looks like you've put together some good stuff. I look forward to having something playable.http://www.youtube.com/watch?v=xmWzvKXtfxA
Three clips of three levels. Zany Ziggurat 1, Cloudy Domain 1 and Honeyhive 1 (which is old and suffers from stupid enemy placement so it will be remade at some point).
That's really all there is to it.