CasualNick
Member
I have always hated GFZ 2. The level just wasn't design properly. I think that GFZ 2 should be scraped and redone.
Also, we're not redoing GFZ2. It's one of my favorite stages in the game and is only visually ugly, not bad in gameplay. The changes in 2.1 are similar to the changes SpiritCrusher made a while back (and in some cases, lifted straight from his work)
See, I actually quite like D00D's subtle approach.
There's no flat version of GFZROCK2, otherwise D00D64 would have changed the flats too.especially since GFZROCK2 doesn't really match with GFZFLR02 in my eyes.
There's no flat version of GFZROCK2, otherwise D00D64 would have changed the flats too.
Oh right, GFZFLR02 is the grass, GFZFLR01 is the checkerboard. Well, since it makes little sense to have a grass floor in a cave anyway, the simplest solution would be to just change the floor texture. But regardless, replacing GFZROCK with GFZROCK2 doesn't change the fact that all surfaces in the cave use the same texture.I meant the grass, I realise there's no corresponding flat.
Like I know it's based off the Doom engine, but it really feels like we're constantly encased in walls and caverns, whereas Sonic is supposed to be a lot more open and free.
Skyboxes do just that, once 2.1 is out I'll see no reason to not tear down most of the walls in place for a really nice one.
But regardless, replacing GFZROCK with GFZROCK2 doesn't change the fact that all surfaces in the cave use the same texture.
I said "a really nice one", as in, a really nice skybox.