How can I get that?

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The mod isn't done yet. It's done by Blaze the Hedgehog, and the only downloadable demo he has to offer is for SRB2 V1.08, and the one we have is V1.09.2
 
I kind of "updated" that demo a little to work with 1.09.2, but, i want the super sonic theme >.<
 
Chaos Zero 64 said:
The mod isn't done yet. It's done by Blaze the Hedgehog, and the only downloadable demo he has to offer is for SRB2 V1.08, and the one we have is V1.09.2
whan is it done? April?
 
naruto159951 said:
that video roxs ^_^ light dash and a homing attack... =O

...comes standard in Adventure example. >_>

I was more impressed with the supersonic glow and no-vocals music :lol:
 
Prime 2.0 said:
naruto159951 said:
that video roxs ^_^ light dash and a homing attack... =O

...come standard in Adventure example. >_>

I was more impressed with the supersonic glow

Code:
#Shield - Green
Light 5
CoronaRadius = 300
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 1140241

#Shield - Blue
Light 6
CoronaRadius = 300
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 8917265

#Shield - Yellow
Light 7
CoronaRadius = 300
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 1140326

#Shield - Red
Light 8
CoronaRadius = 300
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 1118600

#Shield - Purple
Light 9
CoronaRadius = 376
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 3346739

#Super Sonic - Ripped off the Yellow Shield Glow
Light 2
CoronaRadius = 345
Type = 3
OffsetX = 16
OffsetY = 4
CoronaColor = 1135957
DynamicColor = 1135957

#Red Light
Light 11
CoronaRadius = 64
Type = 3
OffsetY = -10
CoronaColor = 1123737
DynamicColor = 1118600

#Eggman Jet Fire
Light 25
DynamicRadius = 128
Type = 3
CoronaColor = 16737860
DynamicColor = 5579298
OffsetY = 16
CoronaRadius = 75

#Deton's Glowing Eye of Spooky doom
Light 27
DynamicRadius = 16
Type = 3
CoronaColor = 1148945
DynamicColor = 1148928
OffsetY = 8
OffsetX = 32
CoronaRadius = 32

#Explosion
Light 28
DynamicRadius = 64
CoronaRadius = 128
Type = 3
CoronaColor = 1131775
DynamicColor = 3355647
OffsetX = 10
OffsetY = 10

Copy to a text file, save it as an SOC, load it up.
 
Alas, my computer is utter and complete crap when using opengl. Oh well.

Edit: Scratch that, my computer rocks with open GL. So very much.
 
Walter RPG´s said:
Chaos Zero 64 said:
The mod isn't done yet. It's done by Blaze the Hedgehog, and the only downloadable demo he has to offer is for SRB2 V1.08, and the one we have is V1.09.2
whan is it done? April?

It's done whenever I get back to it. You know me... never can focus on one project for too long. Right now, I need to fix star posts, and I wanted to flesh out the extensions for GFZ1. After that, I need to do an Adventure Field, change around CEZ2, and I can call it a day. After that, it'll be "done" enough to let you play most of the current SRB2 stages. The new maps I was planning will probably never come, as I can't do singleplayer maps and Mystic would rather tweak and re-tweak Mystic Realm and do official SRB2 maps than do a few SASRB2 maps for me (not that I blame him) =P
 
I'm a nitpicker who dedicates time to thok barrier molding, optimization, and texture allignment. I am also someone who can fix any sector hole or overlap, no matter how large or complicated. I can help you optimize and bug-fix your maps, if you wish.
 
At this point, I'm fairly certain that SSN, Mystic, Tets and perhaps FuriousFox are the only people he'd consider enlisting.
 
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