I would like to add to the topic about heavy here, since I've never talked about it before. When v1.2 first came out, I was a bit off-put by the new weight. But the more I played it, the more I felt it fit perfectly, and made her a lot more satisfying in the long run. It makes a lot more sense for a giant rock to have some heft to it rather than being as light as a feather. When v1.3 came out and reverted this, it felt so, so much worse. I legitimately cannot tolerate playing as her anymore as it just isn't interesting without it, I didn't care that it made some sections of levels impossible because what was possible, was very fun to romp through. I want to vouch for a future update bringing back the mechanic, but with less intensity to be less "clunky" to the people that disliked it in v1.2, and to make custom maps more playable. Another idea is to combine the weight with a higher jump height, I think that could pull off some satisfying results. Also, Crystelle, I don't get what you mean by "everyone hated it." Going off all the comments on this post, the ratio of people directly talking about it from positive to negative is 4 to 3, with Frostiikin's gif convincing one person to switch and like it. Was it constantly talked about in #srb2 like that?