High Resolution Flats?

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Kalaron

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I just noticed something that would be very useful to anyone who uses high resolution flats for their levels.

Repeatedly converting a flat in XWE (Image -> Save as Doom Flat) until XWE displays it as text allows you to use an image at any resolution for a flat in SRB2.

Anyone ever noticed that?
 
As a matter of fact I do:

2005474249707679542_rs.jpg


Sorry I don't have I good image hoster...

Yeah, I know the GFZGRASS doesn't fit in with the picture...
 
It's just that the wiki and everyone else seems to say that all srb2 can handle is 256x256, I'm just saying you can save an image as a Doom flat multiple times and use any resolution without the flat distorting.
 
SRB2 supports floor/ceiling textures from 32x32 to 2048x2048.
 
A picture on the floor (that size) isn't much of a use, Chaos. The only way you could view it properly is by being of a height above the floor, looking downard (either with mouselook, or at a distance far enough to see it without it). A wall, however, is blatant.
 
Actually, I had trouble with a floor texture before, the alignment was off, and it was a 256 x 256 flat. It was for that WadAuthor level I made.
 
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