Glitches with MD2?

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Ironically, the OpenGL port is actually more stable than the Software release.

I herd it was buggy out the wazoo and had tons of graphical glitches, especially in ERZ2. Also, netgaming with it screws with servers, especially if the host is using it, due to SRB2 2.0 not having it as a standard feature and most users using software. I'll just wait till it's fixed up (if it ever is).
 
Well, duh, It has less bugs in some places because some of the bugfixes that are in 2.0.5 are in it.

And the netgaming screwups are a result of the OpenGL ports using a different compiler (GCC, if I'm not mistaken.)
 
Well, **OpenGL** has a problem. Yes is **Open**, but the best render is the one you made. I mean... that SRB2 team didn't made **OpenGL** and then they don't know everything about it.

So until they repair this, welcome to the **SoftwareGL***. Sorry!
 
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