GLide = Fly (Flying.soc)

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Ahh, I see what you did here. The only problem is that both Tails and Knuckles use their abilities with the "Ability1" and "Ability2" states. Howevey, this is a good way to keep tails from falling when youneed to get up, but that isn't always good. A SOC shouldbe made that could counter this (although that could be so easy that anyone can do it), and we could bind two buttons to make it that either SOC is ran. If that happens, then this is pretty good. A little overpowering with characters who have multiability, but it _could_ be useful.
 
I think I figured out how to fix it. BUT I don't know what frames are Tails's tired frames. If I did, it would be fixed.
 
The states are in there, only I'm too lazy to open up SOCedit right now. :P

BUG FOUND: If you get hurt while flying/gliding (getting shot), you will never go down. As in, when you're hurt in your ability frames, you fall up.
 
I don't quite know what your talking about. But he never touches the ground when He glides.
 
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