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Ghost Realm Mod

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I'll check and see.

EDIT: The answer is No. Your outline changes color (Aka it looks like your magic when you switch your color to green =D)
 
(light buld appears) maybe you can change knuxman<if possible> to reaper<the one you were working on>.
 
[offtopic]I'm going to make a ReaperGhost before i get back to my original Reaper.wad he seems cool i know , but i do not have the right ammount of experience to continue working on him, for now hes just the wanting that everyone wants to play, well atleast the people that always send me PMs and Emails about working on Reaper.wad (Alot)[/offtopic]

For now I must continue Ghost Realm!
 
Thats where i come in. I do know how to do that. Thats why i want to help u with this mod. I can help you things you dont know.
 
Connor theirs two valuable things i want to know. How to compile all the stuff into an .EXE and if anyone is willing to Map for my MOD.
 
I cant map but i can tell u how to make a self extracting exe

Download winzip

Instructions
STEP 1: Open WinZip.
STEP 2: Create a new archive or open an existing one.
STEP 3: From the Action menu, select Make .Exe File. A window appears. STEP 4: Indicate the folder or path where you want the decompressed files to be stored when the user runs the completed .exe file. To accept the default location, leave the text box blank.
STEP 5: Indicate the systems that you want the .exe file to run on. If you mark Windows 3.x (16 bit), the .exe file will work on Windows 3.x as well as Windows 95, 98 and NT. However, to use this option, you must ensure that all file names in the archive adhere to the 8.3 rule (that is, eight characters or fewer in the first part of the name, dot, then three in the second part).
STEP 6: Indicate whether you want to permit spanning. If your completed archive is to be stored on a diskette, use the spanning option if you'll require more than one diskette. If your file will store on one diskette only, then use the "no spanning" option.
STEP 7: Click OK or Save.
 
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