Collision Chaos Past skybox.
I've been working on getting my feet wet in Lua by scripting a drivable crane. I don't have any graphics for it because I'm lazy, but the functionality is mostly there. Once I get the camera working nice automatically I'm probably gonna use it in a level concept I've been tossing around for a little bit.
Tails Walker.wad,.lua, and .md2, along with new Sonic jam.md2, and .wad:
http://m.youtube.com/watch?v=OtZN4nIoyGA&feature=youtu.be
(Note, the Sonic jam map was a test, the second test I had taken on that map [excluding tests on DB], I knew there would be errors or problems on the map, such as camera being too high, empty spaces, and the most obvious, big red wall of doom, with small red line of doom near the water/skybox.)
Did I made the Tails Walker.wad recently? The answer is no. I've had this wad since the very beginning of my time on SRB2. And now I am thinking about upgrading it to 2.1 with better sprites and graphics (because as you saw in the character select screen, and life icon, it looks like poop.)
Edit:Here is a video showing the map from DB:
http://m.youtube.com/watch?v=Ss3jrQarFh0&feature=youtu.be
Still no way to fix the spin and thok models?
Damn...
The Majesty of Afro Squid.
Texture alignments needed :o. Thats my biggest hatred in maps. No proper texture alignment. This is especially so with 2.1 maps. Its a simple button in DB people, simply press A!
It's an aquatic badnik, and those are tentacles. It floats.I can't really tell but is it floating or standing on what it seems that I can make out are legs?
It's an aquatic badnik, and those are tentacles. It floats.
That's the sad part. The background is, and the foreground looks worse when it is. Damned if you do, damned if you don't.