Hey guys:
I actually just wanted to show a great trick you can do in the upcoming version, 2.2, which lets you fake flat surfaces.
As you may know, as for 2.2 goes, everything will be made out of slopes, so getting a flat surface effect could still be interesting; here's how. Note that they're not actually entirely flat surfaces, but you can approximate them well. Here's a screenshot:
As you can see, the texture gives it away, so we can be a little trickier, and use an opaque texture, like this:
This is more like it, indeed. However, it is convenient to use sectors with more frequency, so it looks more flat in higher resolutions. Additionally, I recommend to use 255 brightness, to avoid that pesky light effect which reveals it's actually just slopes. It's great, isn't it? Here:
So far so good. You can also use a triangle-shaped midtexture to complement the effect, though. It you'll get the best result with those. Here's the texture in question:
We'll align it with the slopes, and see what happens:
It looks very convincing, doesn't it? I think it's a cool trick. Note that I'm using a different color so you can appreciate the trick. Here's how it'd look in reality:
Unfortunately it's fairly limited to the geometry you want to do, as you can imagine, and it's quite some work to set up. I recommend to do this in places where you really would need it, and not abuse it, since it requires plenty of sectors and linedefs and stuff, and it may lag if it gets out of hands.
Any thoughts? Possible improvements? I think this may be of general use in a future so I'm posting this to share with the rest of mappers so they can take advantage of it since the beginning.
I actually just wanted to show a great trick you can do in the upcoming version, 2.2, which lets you fake flat surfaces.
As you may know, as for 2.2 goes, everything will be made out of slopes, so getting a flat surface effect could still be interesting; here's how. Note that they're not actually entirely flat surfaces, but you can approximate them well. Here's a screenshot:
As you can see, the texture gives it away, so we can be a little trickier, and use an opaque texture, like this:
This is more like it, indeed. However, it is convenient to use sectors with more frequency, so it looks more flat in higher resolutions. Additionally, I recommend to use 255 brightness, to avoid that pesky light effect which reveals it's actually just slopes. It's great, isn't it? Here:
So far so good. You can also use a triangle-shaped midtexture to complement the effect, though. It you'll get the best result with those. Here's the texture in question:
We'll align it with the slopes, and see what happens:
It looks very convincing, doesn't it? I think it's a cool trick. Note that I'm using a different color so you can appreciate the trick. Here's how it'd look in reality:
Unfortunately it's fairly limited to the geometry you want to do, as you can imagine, and it's quite some work to set up. I recommend to do this in places where you really would need it, and not abuse it, since it requires plenty of sectors and linedefs and stuff, and it may lag if it gets out of hands.
Any thoughts? Possible improvements? I think this may be of general use in a future so I'm posting this to share with the rest of mappers so they can take advantage of it since the beginning.