1.69.6 thus far is a port of 1.69.5 to 1.09.1, with quite a few bug fixes (including fixes for the SRB2 Universe kill-an-enemy crash, though the level select menu still dies...) and SA City half-added.
SA City? That's an old wad I made during the beta period before 1.08, when map scripts were added but linedef executors were unheard of, of course. It was intended for multiplayer city roleplaying, with lots of little minigames, a dueling arena (2, even. One underground covered by glass and one in the sky.), a circuit racetrack which used some of the building's roofs as pieces of the course and had a lot of rings for if you felt like gunning down the people ahead if you or something (though everytime someone ran backwards to shoot back, they ran straight off the course and lost anyway)... And most importantly, it had "disaster mode"; Players must survive a series of disasters, including flood, fire, and tornado.
Why was it called SA City, then? I didn't make station square... I actually only called it that because I used the Sonic Adventure map type and lots of Sonic Adventure/2 music for disaster mode, though the main city theme was Livin' in Da City from Sonic R.
The wad also included Waiting Zone, a good empty place for players to wait for more people to join before starting the game, Warping to SA City Zone, a lengthy introduction and minigame rules explanation which everyone was too distracted by the pretty warp tunnel to actually READ, and Tornado Hill Zone, since the lack of SOC editing meant I had to override THZ's plant to make some of the sucky tornado graphics...