Shoot that auto ring and run as fast as you can :P.
EDIT: I think I need to bring back control of the vertical angle for the flame thrower, which means no more "A_MoveRealitive". Otherwise, you only get the little flames lining the walls.
EDIT2: Never mind, A_MoveRealitive is necessary for flame movement >_<. So I guess the last state of the flames existence will spawn little spin fires, and the death state will just turn into one.
Ok I'm tried of editing my post, so double post, and heres what I've got:
It spawns spin fires, but they just stay there the whole round, still need to fix that. Also for some reason whether you're in the air or not, they spawn straight to the ground.
I was never successfully in getting those little flames to spawn correctly, so the wad is the final version for now. If the link died, PM me and I'll re-upload it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.