frozenLake
Member
So, what happens if you try to change the light level of the control sector of the polyobject?
Neo: I don't even want slope physics
Neo: Just give me a way to provide vertical variation without resorting to springs, repetitive jumping, or tiny stairs
Neo: Cap them at like 30 degrees or something
Neo: Make it really clear that there will be no loops or wall running
Psst. Look at his title. It's been that way for a while now...Red, maybe with all this effort you put into it you'll become a dev someday
Gee, I couldn't possibly have been cracking a joke about that thing he waves in my face all the time :PPsst. Look at his title. It's been that way for a while now...
Please make it happen, mister wizard sir
Please make it happen, mister wizard sir
If he does slopes, I'd think the slope cap should be 45 degrees. (Rise of 1 by run of 1) In the classic sonic games this was where slopes started slipping.
Lower angel slopes don't slip.
*cough cough* You mean... Seppuku? Anyways, Red. Those poly objects. They... They... *cries*The reason why I specifically want slopes to be as limited as possible is exactly so that older levels don't look outdated due to it. It should just be a minor graphical change, no physics, no quarter-pipes, no anything. Just something that could be slapped onto the tiny staircases in GFZ, DSZ, ACZ etc. and make them look better, make them more lightweight from a rendering standpoint, but not change anything about how the game plays. If it's too high to step up normally, then that's too steep of a slope.
But regardless, I regret unintentionally hijacking the topic like this, so I will now commit sudoku.