DoomGuy

DoomGuy 1.1.1

I have a bug report: you can avoid lava damage by jumping as soon as you land on the lava
 
I have a bug report: you can avoid lava damage by jumping as soon as you land on the lava
It's working as intented, as damaging floors on Doom only applys damage every 31 tics/s since used the source code as base for that. Granted, that's totally overkill with maps using a lot of damaging floors but still you can get the chance to get hurt.
 
Lugent updated DoomGuy with a new update entry:

Update v1.1.1

- Make an attempt to avoid fake hitscan bullets (fast speedy missile) to not have collision gaps which makes it to fail at hitting targets.
- Fixed a bug with the Chaingun where it errors out about a non-existant function when having odd clip ammo and it depletes. Oops.

No, the BFG is not fixed yet. SRB2's P_PathTraverse (which is where all original doom's hitscan system works) is not exposed to BLUA yet, probably is gonna remain as that until it goes exposed on a later SRB2 update since is...

Read the rest of this update entry...
 

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