Frisktaker
Member
I am very much against removing lives. At most, I would want an option to turn them off as a compromise, but removing them altogether? No.
I am very much against removing lives. At most, I would want an option to turn them off as a compromise, but removing them altogether? No.
I second that, removing the life system would go against the core concept of a Sonic game (like Forces did and it was only one of many wrong things about this game).I am very much against removing lives. At most, I would want an option to turn them off as a compromise, but removing them altogether? No.
I am very much against removing lives. At most, I would want an option to turn them off as a compromise, but removing them altogether? No.
Do I think ATZ is salvageable? To an extent, maybe. I think it's to a point where it'd be wiser to salvage the concepts and ideas of ATZ into something else entirely. The map does have quite a few different aspects and ideas to work with, like...
That's a pretty good idea! I think giving a sense of progression and making it further through the temple would make ATZ feel like much less of a drag, especially if the very end is above water.If ATZ is going to be remade, I think it'd be neat if the level had the player start in the depths of the ocean and gradually climb up through the temple, reaching the surface and finally escaping the water just before the level ends. A moment of running around on dry land again would feel really satisfying after spending a long, difficult level submerged non-stop.
Mystic Realm does have a 2.2 version, you can find it on mystic.srb2.org. To my knowledge, it's mostly the same as prior versions and still doesn't have slopes.I wouldn't have a problem with the bees if:
1. The hive didn't spawn SO MANY. Or...
2. The bees were automatically destroyed after destroying the hive they came out of. For this part, I don't know for sure if it's possible, if the game tracks which bees come from which hive. But if it is possible, it'd make them a lot less annoying. But what I find myself doing a lot is either gunning right after the hives to destroy them ASAP, and then having to deal with dozen bees swarming around me. Or ignoring them entirely and just running by them.
PS: I never heard of Mystic Realm, so I looked it up. So it was originally a level pack made by Mystic? It doesn't look like there's a 2.2 version of it up yet. So if the levels are removed in a future update, and Mystic is gone, those levels would be gone for good, right? I don't care much for Aerial Garden Zone, but I really want Azure Temple to stay.
Mystic Realm does have a 2.2 version, you can find it on mystic.srb2.org. To my knowledge, it's mostly the same as prior versions and still doesn't have slopes.
The game currently has a core game loop that rewards exploration with lives and rings (partial lives). Removing lives means rethinking that game loop. It's not an impossible question to answer, but it would take a lot of work -- both in design and implementation.Yea. If lives are removed that completely eradicates the purpose for exploring. The way lives/continues function now is already quite generous and modern, I don't think it needs to change.
Thanks for the tip.Mystic Realm does have a 2.2 version, you can find it on mystic.srb2.org.
Let's remind that Super Mario 64, the game that defined the entire 3D platformer genre, never had any precise platforming sections at all because Nintendo knew that 3D wasn't suited for that kind of thing.
This is why I think that the Null Space mod is also bad because it's not suited for SRB2.
Grand Eggship and Dark City were a part of your plan since the beginning of SRB2's development right? I would gladly trade those two bonus levels for real stages from the normal game honestly.Never liked Aerial Garden, was never part of original plans, and only in Mystic Realm. When I saw it in 2.2, I wondered why it was there... it should stay a part of Mystic Realm.
Ditto for Azure Temple. It should move to Mystic Realm as an extra stage or something.
Mystic doesn't make good single player stages. His bread and butter was always match/CTF arenas.